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Modular Trains

Posted: Wed Apr 18, 2018 7:02 pm
by FantzeyMan
An idea popped into my head that instead of cargo wagons or artillery wagons or even locomotives we could instead have a generic base that has additional slots on it, similar to how there are multiple types of robots. This may provide a necessary nerf on the train systems currently or be very advantageous; either way it adds a new element to the game that I believe is necessary. Seriously, who wants the game to be easier for themselves rather than more complicated? Anyways, I hope this gains traction either in the community (so it can be a mod) or even in the game developers; thanks for the consideration.

Re: Modular Trains

Posted: Wed Apr 18, 2018 7:15 pm
by dood
Trains need a nerf now?
There are multiple types of construction bots?
What is happening.

Re: Modular Trains

Posted: Wed Apr 18, 2018 7:16 pm
by Koub
Hi,

This is a common and quite old suggestion. Most of the time, it's stretched to all vehocles, not only trains, so it's a more general case.
You'll find these suggestions easily with this link.
Also, there's a mod for that : https://mods.factorio.com/mod/VehicleGrid :).

Re: Modular Trains

Posted: Wed Apr 18, 2018 7:19 pm
by FantzeyMan
Thanks @Koub

@dood I feel vanilla train is too straight-forward and easy compared to the chemical processing and assembly blocks part of the game. I think all mid-late game parts of the game should be equally progressive rather than disproportionate. Also, mistype. Thanks for the counsel!

I'll update you in a moment.

Re: Modular Trains

Posted: Wed Apr 18, 2018 7:27 pm
by dood
How would "building a train" look like then?
Right now, modules are what you stuff into your power armor and that's not complex at all.

Re: Modular Trains

Posted: Wed Apr 18, 2018 7:53 pm
by FantzeyMan
Given that a single straight rail is 2x2 and a train takes up 2x6, or, 3 rails, ...

Explanation Image : Image
(To view right click and open in new tab.)

Modular trains was not meant to be a GUI-based addition, but a spatially accurate recognition of real-life use of train systems, that would make more sense in a real setting than just Factorio's setting.

Edit: Thanks vvvv @Jap2.0

Re: Modular Trains

Posted: Wed Apr 18, 2018 10:24 pm
by Jap2.0
Image:

Image