[0.16.36] Server crashes when using /forcetoggle while dead
Posted: Sun Apr 15, 2018 3:31 am
Hello,
this may seem like a weird case, but figured I should report it nonetheless. While attempting to place some biter spawners in a multiplayer game, I decided to try and switch forces using the /forcetoggle command, in order to not be killed when walking in enemy territory. However, I was too late to enter the command and had died before being able to press enter. While in the "bad luck you died, wait 10 seconds" screen, I entered the /forcetoggle command again so that getting my corpse would be easy. This command then crashed the server. If it helps clear things up, I had admin privileges at the time of crash.
Attached is my game log - unsure how to get the server log as I only interact with the server through a web console, but I can try and figure out how to get it if needed. Sadly, I did not take a save of the game at the time of crash and pressed "reconnect" instead.
This was on the redmew public server, running version 0.16.36 with some softmod scripts that have not been known to interfere with anything in the past, apart from a feature inadvertently causing desyncs which has since been removed.
Edit: one last thing we have different from a normal game is that we have deleted and disabled the replay feature, to make the map size smaller for when people download.
this may seem like a weird case, but figured I should report it nonetheless. While attempting to place some biter spawners in a multiplayer game, I decided to try and switch forces using the /forcetoggle command, in order to not be killed when walking in enemy territory. However, I was too late to enter the command and had died before being able to press enter. While in the "bad luck you died, wait 10 seconds" screen, I entered the /forcetoggle command again so that getting my corpse would be easy. This command then crashed the server. If it helps clear things up, I had admin privileges at the time of crash.
Attached is my game log - unsure how to get the server log as I only interact with the server through a web console, but I can try and figure out how to get it if needed. Sadly, I did not take a save of the game at the time of crash and pressed "reconnect" instead.
This was on the redmew public server, running version 0.16.36 with some softmod scripts that have not been known to interfere with anything in the past, apart from a feature inadvertently causing desyncs which has since been removed.
Edit: one last thing we have different from a normal game is that we have deleted and disabled the replay feature, to make the map size smaller for when people download.