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[16.36] Can't join server MultiplayerManager failed

Posted: Fri Apr 13, 2018 2:03 pm
by henenzzzzzzzzzz
I have my own dedicated bobs mods server and me and my friend didn't want any cliffs anymore so we used a command to get rid of them.
/c for key, entity in pairs(game.player.surface.find_entities_filtered({force="neutral", name="cliff"})) do entity.destroy() end

script.on_event(defines.events.on_chunk_generated, function(event) for key, entity in pairs(event.surface.find_entities_filtered({force="neutral", name="cliff"})) do entity.destroy() end end)
This worked fine however when i went to join the game again i got a message.
Cannot join. The following mod event handlers are not identical between you and the server. This indicates that the following mods are not multiplayer (save/load) safe. (see the log file for more detail):

level
And i couldn't join. I then looked in the log and it says
5.400 Checksum for script boblogistics/control.lua: 3074332029

8565.539 Error ClientMultiplayerManager.cpp:1102: level was registered for the following events when the map was saved but has not re-registered them as a result of loading: on_chunk_generated (ID 12) 8565.539 Error ClientMultiplayerManager.cpp:95: MultiplayerManager failed: "" + multiplayer.script-event-mismatch + " " + " level" 8565.539 Info ClientMultiplayerManager.cpp:573: MapTick(4486221) changing state from(ConnectedLoadingMap) to(Failed)
Does anyone know what it is that i can do to connect to the game again and fix this?

Thanks.

Re: [16.36] Can't join server MultiplayerManager failed

Posted: Fri Apr 13, 2018 2:08 pm
by Klonan
Save and reload the server

Re: [16.36] Can't join server MultiplayerManager failed

Posted: Fri Apr 13, 2018 2:14 pm
by henenzzzzzzzzzz
The one thing i didn't try fixed it. Thanks for reminding me about trying that.