[16.36] Can't join server MultiplayerManager failed
Posted: Fri Apr 13, 2018 2:03 pm
I have my own dedicated bobs mods server and me and my friend didn't want any cliffs anymore so we used a command to get rid of them.
Thanks.
This worked fine however when i went to join the game again i got a message./c for key, entity in pairs(game.player.surface.find_entities_filtered({force="neutral", name="cliff"})) do entity.destroy() end
script.on_event(defines.events.on_chunk_generated, function(event) for key, entity in pairs(event.surface.find_entities_filtered({force="neutral", name="cliff"})) do entity.destroy() end end)
And i couldn't join. I then looked in the log and it saysCannot join. The following mod event handlers are not identical between you and the server. This indicates that the following mods are not multiplayer (save/load) safe. (see the log file for more detail):
level
Does anyone know what it is that i can do to connect to the game again and fix this?5.400 Checksum for script boblogistics/control.lua: 3074332029
8565.539 Error ClientMultiplayerManager.cpp:1102: level was registered for the following events when the map was saved but has not re-registered them as a result of loading: on_chunk_generated (ID 12) 8565.539 Error ClientMultiplayerManager.cpp:95: MultiplayerManager failed: "" + multiplayer.script-event-mismatch + " " + " level" 8565.539 Info ClientMultiplayerManager.cpp:573: MapTick(4486221) changing state from(ConnectedLoadingMap) to(Failed)
Thanks.