Changes for continuous beam lasers
Posted: Thu Apr 12, 2018 12:13 am
TL;DR
Make lasers continuous beam and change laser shooting speed to laser power output and make it infinite, and change laser damage to laser collamination and make it limited, also adjust other things about how lasers work to fit.What ?
I remember reading in FFF #228 that continuous beam lasers were being considered for Factorio 0.17. The current 'pew pew pew' lasers aren't very realistic, especially since the shots have a discernible velocity. Continuous beam lasers would look a lot more realistic and I think fit Factorio's general aesthetic better.But, 'laser shooting speed' makes no sense for a continuous beam device.
I suggest changing 'laser damage' to 'laser power output' and have it actually affect how much power lasers consume when firing. It also makes sense to have this be an infinite research. You could then change 'laser shooting speed' to 'laser collamination' referring to how tightly focused the beam is. This could then affect how much damage resistance affected the damage done by the laser. It also makes sense for this research to be limited, there is only so much damage a laser can do.
I think collamination should affect how much physical damage resistance affects lasers. Armor piercing bullets focus more of their punch on a smaller surface area to break through armor. Laser collamination is the laser equivalent.
Alternatively, 'laser shooting speed' could become 'laser targeting speed' and cause the laser to swing around to its target more quickly or slowly.
Why ?
First, pew pew lasers are just not realistic at all. Having 'lasers' work that way is something Buck Rogers and Star Wars did because it made for better cinema then instantaneous beams of invisible radiation you couldn't see. Of course, in Factorio, there is an atmosphere for the laser to interact with, and so a high-power laser would be able to be seen as a beam.Secondly, it would distinguish lasers from guns in more ways than just whether or not they needed ammunition. And it would make the two kinds of laser improvement research somewhat distinct in their affect on gameplay from the two guns of gun damage research. So I think it would make Factorio a more interesting game by changing the kinds of tradeoffs people make for different weapon types.
For example, if you've waited until late game, increasing collamination might be better than increasing power output for dealing effectively with behemoth biters and their armor. Even earlier in the game, lasers might not be such a great choice for clearing a nest with big worms if you didn't have a few levels of collamination research. On the other hand, you might not be able to deal with the higher hitpoint, but still armor light large biters without damage research.
This is also why I think collamination is a better kind of research than targetting speed. Because collamination has tradeoffs relating to the kinds of enemies you're trying to deal with. All the enemies in Factorio move at about the same speed. And larger enemies would be quicker to hit with poor targetting anyway. So I don't think that fits as well.