[wheybags] [0.16.36] Ctrl+RMB gives wrong amount when inside vehicle
Posted: Tue Apr 10, 2018 8:44 pm
Ctrl+RMB while in the tank or car sometimes gives an incorrect amount of ammo when taken from a gun turret.
I expected the gun turret to hold the following amount of ammo at the start and after each Ctrl+RMB:
200, 100, 50, 25, 13, 7, 4, 2, 1
I actually get results such as:
200, 100, 50, 36, 18, 9, 5, 3, 2, 1
It seems to me like when you hit an interval that will fill the car's active ammo slot it takes only that much, instead of whatever half the source stack would be. So the sequence of ammo for the vehicle I'm in during the above example would be:
36, 136, 186, 200, no change, ... with additional ammo going into player inventory.
Perhaps the ideal behavior is that ammo after the active gun is full overflows to the player inventory? But due to a bug or design limitation it won't split to two different entities in one 'transaction'?
I am not using any mods.
I expected the gun turret to hold the following amount of ammo at the start and after each Ctrl+RMB:
200, 100, 50, 25, 13, 7, 4, 2, 1
I actually get results such as:
200, 100, 50, 36, 18, 9, 5, 3, 2, 1
It seems to me like when you hit an interval that will fill the car's active ammo slot it takes only that much, instead of whatever half the source stack would be. So the sequence of ammo for the vehicle I'm in during the above example would be:
36, 136, 186, 200, no change, ... with additional ammo going into player inventory.
Perhaps the ideal behavior is that ammo after the active gun is full overflows to the player inventory? But due to a bug or design limitation it won't split to two different entities in one 'transaction'?
I am not using any mods.