Also why are you tracking how much a fluid was heated, Instead of using the temperature ratios? In-fact you don't even use the temperature except for controlling how much boilers can add to the energy output in the end.
EDIT: Any by Temperature ratio i mean the current temperature from between max and 0.
Re: [0.10.12] Generators Destroy Max Temperature Fluids.
Posted: Thu Sep 25, 2014 6:28 am
by kovarex
Hello, I don't see where the bug is
ludsoe wrote:
Also why are you tracking how much a fluid was heated, Instead of using the temperature ratios? In-fact you don't even use the temperature except for controlling how much boilers can add to the energy output in the end.
EDIT: Any by Temperature ratio i mean the current temperature from between max and 0.
I don't understand it.
Re: [0.10.12] Generators Destroy Max Temperature Fluids.
Posted: Thu Sep 25, 2014 6:58 am
by ludsoe
I assumed generators produced energy based on the temperature of the fluid flowing through them.
Lets say I have a fluid with its default temperature at its maximum temperature, It produces absolutely no energy at all as boilers won't heat it. Even though it should be producing energy due to its temperature, being exactly at the maximum. In-fact it should be producing 100% efficiency, instead of just being destroyed as no boiler "heated" it.
Now lets say i have a fluid with a maximum temperature 1 degree above its default, Boilers heat it to its maximum temperature but it only produces 10% of the energy say water gets with the same boiler setup. Also I haven't tested this but based on my previous tests I'm going to assume that if I make a fluid with a insanely high max temperature and heat it using boilers, that I'll get more than 100% efficiency.
Maybe its just my fault for assuming the energy output of generators being based on the temperature of a fluid, and not how much time it was heated in a boiler.
Re: [0.10.12] Generators Destroy Max Temperature Fluids.
Posted: Thu Sep 25, 2014 4:15 pm
by MF-
makes sense.
If your liquid has a default temperature of 200, then the engine can't cool it any furhter and thus extracts no energy.
(Yeah, not how temperature usually works. I guess the default-temp is there just for the dev's convenience,
allowing different temperature units to be used or so..)
Re: [0.10.12] Generators Destroy Max Temperature Fluids.
Posted: Thu Sep 25, 2014 6:49 pm
by ludsoe
Well I guess it works as it should, kinda ruins my plans as i wanted a fluid that was already at its max temperature so you just had to pipe it to steam engines and it worked.
Time to go bump that suggestion dytech made a while back about controlling fluid temperatures with recipes.