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[MOD 0.16.x] Marathon Mod Continued

Posted: Fri Apr 06, 2018 12:57 am
by pjf
Description
Were you a fan of the original Marathon Mod, or Marathomaton, and wish you could play with them with Factorio 0.16.x? Well, wish no longer!

I've been running my own custom branch of Marathon/Marathomaton for months. As Marathomaton hasn't been updated for Factorio v0.16, and I've been unable to reach boweiliu for updates, I've uploaded my rebalanced and updated mod as Marathon Mod Continued. Angel and Bob's compatibility is included.
Contributions
There are almost certainly bugs I've missed, improvements that can be made, and features that can be added, so I would love to hear from you. Opening an issue on github is the best way to make sure I don't lose suggestions, ideas, and bug reports.
Changelog
v0.16.1
  • Updates to mod metadata only. No code changes.

v0.16.0
  • UPDATE: Added Factorio 0.16 compatibility
  • REBRAND: New maintainer, new name. We're now "Marathon Mod Continued"
  • INTERNAL: Cleanup of unused code
  • BALANCE: Barreling pumps are no longer quite as expensive (4x vs 16x)
  • BALANCE: Flare stacks are dramatically less expensive (40 steel vs 200 steel)
  • BALANCE: Doubled Bob's enriched fuel costs
License
Marathon Mod Continued is based upon Marathomation by boweiliu, which is based upon Marathon Mod by Benoit Girard and Afforess, with many other contributors. Code re-used under the MIT license.

Marathon Mod Continued is released under the MIT License.

Re: [MOD 0.16.x] Marathon Mod Continued

Posted: Sat Apr 14, 2018 11:21 pm
by marginoferror
Thank you so much for your work on this. I was checking the mods page every few days for weeks to see if an Angel's-compatible Marathon mod would ship for 0.16.x

Re: [MOD 0.16.x] Marathon Mod Continued

Posted: Wed Jun 27, 2018 3:09 am
by ShinoHarvest
conflict on game start with bio industri & Clowns-AngelBob-Nuclear

ps: 0.16.51 only this mod use expensive recipe/default maraton mod, no increase Science cost....

Re: [MOD 0.16.x] Marathon Mod Continued

Posted: Thu Nov 15, 2018 1:35 am
by Solarwuff
Sad to say this mod is not compatible with pyanodon his mods

https://imgur.com/a/Q1MocWo

Re: [MOD 0.16.x] Marathon Mod Continued

Posted: Sat Nov 17, 2018 8:40 pm
by Solarwuff
Solarwuff wrote: Thu Nov 15, 2018 1:35 am Sad to say this mod is not compatible with pyanodon his mods

https://imgur.com/a/Q1MocWo
got the fix for this error

kingarthur wrote: Sat Nov 17, 2018 7:41 am
Solarwuff wrote: Thu Nov 15, 2018 1:42 am i found a error when trying to load it together with marathon mod

https://imgur.com/a/Q1MocWo
so ive looked into the issues with marathon mod and to fix it marathon needs an optional dependency so that it modifies recipes after pycoaltbaa has made the changes. ive posted a bug report to the github for it in the mean time if you want to fix it locally just add this line to the dependency table in the marathon info file.

Code: Select all

"?PyCoalTBaA >= 0.0.32"