Controlling robot bevavior
Posted: Thu Apr 05, 2018 2:29 pm
I am a planner. I laid out my base extensively with blueprints before I got construction robots. An attempt to have a place for everything and everything in its place. Most of it are things I'm not ready to build yet. Some of it is "draft" as I'm not happy with what I have but I wanted it to reserve space and be a reminder of things I should build.
I just got my first few construction robots and they are overzealous. Any blueprint they see they want to build it. That is not at all what I need.
For example, I might want to build a specific smelter and not the neighboring blueprinted ones. I would also hate it if I leave to work on my base elsewhere only to return and discover that the bots depleted my resources or worse, built the wrong stuff.
For now I removed all roboports, passive chests and my portable roboport to get things back to normal, but I would like to use them if I can make them behave.
Questions:
1) Is there a way to tell them to build a section of the blueprinted base but not all?
2) If not, is there a way to lay out the network of roboports for my base so that logistics robots use them, but not the construction ones?
3) Is there a way to activate/deactivate construction robots (without a mod)?
4) Can I put robots somewhere in my inventory so that they stay inactive? (I saw something about putting them in my logistic trash slots but it came with a warning to avoid getting back into the logistics network)
5) Is there a good way to snatch robots out of the air? I was able to do it by right clicking... but it also destroyed any blueprints they were over.
6) I saw a hint suggesting removing the personal roboport as a way to disable them, but I am not clear as to what that does. Does it make them come back into my inventory immediately? Do they keep going until they run out of materials/power and then drop to the ground? In other words... what does it do and is it even a desirable solution?
7) The bots seem to have a range issue when operating from my personal roboport. I laid down the most popular solar panel blueprint (even has a roboport in the center) and they don't seem able to place because it is too far, although earlier (not sure what was different) they built the whole thing without a problem. Any idea what was that?
8) I also watched several tutorials, but the ones I found were either limited, messy or confusing. Can someone suggest a simple, organized, step by step tutorial that covers *all* of the elements, from automating production of robots to managing and controlling them effectively?
Thanks
I just got my first few construction robots and they are overzealous. Any blueprint they see they want to build it. That is not at all what I need.
For example, I might want to build a specific smelter and not the neighboring blueprinted ones. I would also hate it if I leave to work on my base elsewhere only to return and discover that the bots depleted my resources or worse, built the wrong stuff.
For now I removed all roboports, passive chests and my portable roboport to get things back to normal, but I would like to use them if I can make them behave.
Questions:
1) Is there a way to tell them to build a section of the blueprinted base but not all?
2) If not, is there a way to lay out the network of roboports for my base so that logistics robots use them, but not the construction ones?
3) Is there a way to activate/deactivate construction robots (without a mod)?
4) Can I put robots somewhere in my inventory so that they stay inactive? (I saw something about putting them in my logistic trash slots but it came with a warning to avoid getting back into the logistics network)
5) Is there a good way to snatch robots out of the air? I was able to do it by right clicking... but it also destroyed any blueprints they were over.
6) I saw a hint suggesting removing the personal roboport as a way to disable them, but I am not clear as to what that does. Does it make them come back into my inventory immediately? Do they keep going until they run out of materials/power and then drop to the ground? In other words... what does it do and is it even a desirable solution?
7) The bots seem to have a range issue when operating from my personal roboport. I laid down the most popular solar panel blueprint (even has a roboport in the center) and they don't seem able to place because it is too far, although earlier (not sure what was different) they built the whole thing without a problem. Any idea what was that?
8) I also watched several tutorials, but the ones I found were either limited, messy or confusing. Can someone suggest a simple, organized, step by step tutorial that covers *all* of the elements, from automating production of robots to managing and controlling them effectively?
Thanks