Pymods compatibility Mod

pyanodon's mods are here

Moderator: pyanodon

YunoAloe
Long Handed Inserter
Long Handed Inserter
Posts: 96
Joined: Tue Mar 12, 2019 9:22 pm
Contact:

Re: Pymods compatibility Mod

Post by YunoAloe »

CH2CH3NH2 wrote:
Tue Jun 02, 2020 7:17 pm
I have an inside joke for the mod, how about an endgame build called a cruel ABPy's thesis which is a statue of EVA-01 from Neon Genesis: Evangelion that requires 1,000 of each ultra-late game material from those mods and 10,000 of each of the the Mid-late game materials and 100,000 of every beginning of the late game materials. :geek:
You should use https://mods.factorio.com/mod/expanded-rocket-payloads (there's a 0.18 link in discussions) with https://mods.factorio.com/mod/SpaceMod instead.
(Don't think anyone have ever finished a game like that.)

Blokus
Fast Inserter
Fast Inserter
Posts: 246
Joined: Tue Mar 05, 2019 2:49 pm
Contact:

Re: Pymods compatibility Mod

Post by Blokus »

YunoAloe wrote:
Tue Jun 09, 2020 9:56 pm
CH2CH3NH2 wrote:
Tue Jun 02, 2020 7:17 pm
I have an inside joke for the mod, how about an endgame build called a cruel ABPy's thesis which is a statue of EVA-01 from Neon Genesis: Evangelion that requires 1,000 of each ultra-late game material from those mods and 10,000 of each of the the Mid-late game materials and 100,000 of every beginning of the late game materials. :geek:
You should use https://mods.factorio.com/mod/expanded-rocket-payloads (there's a 0.18 link in discussions) with https://mods.factorio.com/mod/SpaceMod instead.
(Don't think anyone have ever finished a game like that.)
Technically ERP doesn't ever really end, that's more like an alternate infinite endgame compared to Space Extension which moves the victory screen.

Post Reply

Return to “PyMods”