Make use of bodies of water
Posted: Tue Mar 27, 2018 8:30 pm
Water is a useless area, aside from the shores for pumps, and then it can be land filled after pumps are placed.
Land can contain resources, provide for travel, and allow base development--it's always useful. I don't count "free walls" as a use for bodies of water. That's just a side-effect, exactly like cliffs. There isn't any actual use for bodies of water...yet
I initially thought offshore oil rigs could have a higher minimum for a depleted output, but that's just a cheap approach of the same old thing of oil production. Something may be better than nothing, though.
Maybe some kind of port that is built onto the shore, like pumps are built, but requires much more shore real estate than a pump. It very slowly produces (for free) and sends out a barge to an oil-field type thing (a blob in the water?), but brings back a new resource, like stuff to be used for a new science pack, or required for an existing science pack. One barge per port, and only one barge can mine from a blob concurrently. It can have a small pump built in to the port, and the barge deploys a temporary offshore rig for pumping out from the blob, then travels back. No need to worry about collision boxes, similarly to robots. If a barge is destroyed by aliens, then the port rebuilds a barge (after you've manually instructed it to), slowly, and sends it back out. You can end up gaining nothing if you don't protect the barges, and the resources it contained are permanently lost just like when trains get destroyed.
That's what I have come up with so far. Making some type of use of the water seems like a big gap, waiting for exploitation. If it's land filled after offshore pumps are placed, then water is entirely pointless, and I think it could be made better use of.
Land can contain resources, provide for travel, and allow base development--it's always useful. I don't count "free walls" as a use for bodies of water. That's just a side-effect, exactly like cliffs. There isn't any actual use for bodies of water...yet
I initially thought offshore oil rigs could have a higher minimum for a depleted output, but that's just a cheap approach of the same old thing of oil production. Something may be better than nothing, though.
Maybe some kind of port that is built onto the shore, like pumps are built, but requires much more shore real estate than a pump. It very slowly produces (for free) and sends out a barge to an oil-field type thing (a blob in the water?), but brings back a new resource, like stuff to be used for a new science pack, or required for an existing science pack. One barge per port, and only one barge can mine from a blob concurrently. It can have a small pump built in to the port, and the barge deploys a temporary offshore rig for pumping out from the blob, then travels back. No need to worry about collision boxes, similarly to robots. If a barge is destroyed by aliens, then the port rebuilds a barge (after you've manually instructed it to), slowly, and sends it back out. You can end up gaining nothing if you don't protect the barges, and the resources it contained are permanently lost just like when trains get destroyed.
That's what I have come up with so far. Making some type of use of the water seems like a big gap, waiting for exploitation. If it's land filled after offshore pumps are placed, then water is entirely pointless, and I think it could be made better use of.