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[0.16.35] Setting "Sprite Resolution" to "low" breaks gui

Posted: Mon Mar 26, 2018 11:49 am
by kumpu
Image

Notice how the frame is suddenly gone, also why is the interpolation so horrible? :P
Normal and above is completely fine with no visual difference.

I have a RX 560 if that matters, these are my graphics settings: https://i.imgur.com/zG2FCoB.png

Re: [0.16.35] Setting "Sprite Resolution" to "low" breaks gui

Posted: Mon Mar 26, 2018 1:31 pm
by Dominik
Hi, I suggest you ask the creator of the mod. This is not a standard GUI.

Re: [0.16.35] Setting "Sprite Resolution" to "low" breaks gui

Posted: Mon Mar 26, 2018 1:55 pm
by kumpu
Dominik wrote:Hi, I suggest you ask the creator of the mod. This is not a standard GUI.
I am the creator :D
Edit: I don't see how this is my fault, clearly this is a game bug.

Re: [0.16.35] Setting "Sprite Resolution" to "low" breaks gui

Posted: Mon Mar 26, 2018 2:17 pm
by eradicator
What kind of buttons/sprites do you use for that gui? I tried fiddling with sprite resolution and my custom-style buttons aren't even downscaled. (Didn't test for sprite-button or element-choose-button).

Re: [0.16.35] Setting "Sprite Resolution" to "low" breaks gui

Posted: Mon Mar 26, 2018 2:50 pm
by kumpu
eradicator wrote:What kind of buttons/sprites do you use for that gui? I tried fiddling with sprite resolution and my custom-style buttons aren't even downscaled. (Didn't test for sprite-button or element-choose-button).
Just plain sprite elements, no style, flags, anything.

Re: [0.16.35] Setting "Sprite Resolution" to "low" breaks gui

Posted: Tue Mar 27, 2018 6:47 am
by posila
On all sprites used in GUI, you should use

Code: Select all

priority = "extra-high-no-scale"

Re: [0.16.35] Setting "Sprite Resolution" to "low" breaks gui

Posted: Wed Mar 28, 2018 7:02 am
by kumpu
posila wrote:On all sprites used in GUI, you should use

Code: Select all

priority = "extra-high-no-scale"
Thanks for the tip!