Dp77's-Factorioplus:-Ores

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Re: Dp77's-Factorioplus:-Ores

Postby lasaytug » Mon Jun 11, 2018 2:52 pm

how can i find the cobalt recipe? I couldn't create electric mining drill mk1
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Re: Dp77's-Factorioplus:-Ores

Postby DiegoPro77 » Mon Jun 11, 2018 5:17 pm

You can do it with iron splitting from FactorioPlus: Plates.
*(English is not my original language, so i'm sorry if there's any grammatical-sintax error )*
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Re: Dp77's-Factorioplus:-Ores

Postby ace123 » Tue Jun 12, 2018 5:38 am

I really like this Logistic, Machine, and Mining mods you made, but I really don't want to add 24 more resources to the game... Can you just make the dependencies optional? I probably will play with the ores eventually, but I like getting a feel for machines and items before implementing changes. Can you just add some expensive vanilla recipes if the other mods are not detected so I can use the tech first?

I have posted this to the Discussion for all 3 mods and now here in hope you see this... I want these mods to add more tech to the vanilla game but in .16 most machine mods are broke still or not supported anymore:'C... these are the most expansive ones I've seen with more available and all in only 3 mods... I am in the process of putting up a server but need this without all the added ores and stuff. This server is meant to introduce a few friends to the game and seeing all the ores may scare them away.
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Re: Dp77's-Factorioplus:-Ores

Postby DiegoPro77 » Tue Jun 12, 2018 12:17 pm

I've already responded you on FP: HyperLogistic (Link: https://mods.factorio.com/mod/Dp77s-Fac ... 000a98e93c)

However: on eF eX request, now i'm trying to make my other mods compatible with Fp (FactorioPlus) ones. (This could be a start for your request ace123 )
I've started with the 3rd mod that i've ever made: Better Axes: now it is an addon of my mods.

What this means:
This means that this mod can be ran and played with or without Fp mods: the choice is yours!
If you want that my addons are compatible with other big mods, tell me in this page.
Good game.
-DiegoPro77
*(English is not my original language, so i'm sorry if there's any grammatical-sintax error )*
My mods: https://mods.factorio.com/user/diegopro77
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Re: Dp77's-Factorioplus:-Ores

Postby Pabl0 » Thu Jun 14, 2018 2:24 pm

Hi,

After updating your BetterAxes mod to 2.2.0 and attempting to load up a save file that was used with previous version I get the following error:

Error while applying migration: Better Axes: Better-Axes_2.2.0.lua

Better-Axes/migrations/Better-Axes_2.2.0.lua:20: attempt to index field 'mk6' (a nil value).

It only happens with saves, on fresh game this error message doesn't show up.
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Re: Dp77's-Factorioplus:-Ores

Postby DiegoPro77 » Thu Jun 14, 2018 7:58 pm

Were you playing with my FactorioPlus mods in that save?
*(English is not my original language, so i'm sorry if there's any grammatical-sintax error )*
My mods: https://mods.factorio.com/user/diegopro77
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Re: Dp77's-Factorioplus:-Ores

Postby DiegoPro77 » Thu Jun 14, 2018 8:03 pm

However: Fp power has been release a few minutes ago...with 8 new tiers of solar panels!

FactorioPlus: Power > https://mods.factorio.com/mod/Dp77s-FactorioPlus-Power

I hope you'll enjoy with this new mod. ;)
-DiegoPro77

P.S: Since when i've started make mods, we've reached 50000 downloads! Thank you all for this little satisfaction that you've given me in this year. :D
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Solar Panels 2.png
Solar Panels 2.png (2.11 MiB) Viewed 72 times
*(English is not my original language, so i'm sorry if there's any grammatical-sintax error )*
My mods: https://mods.factorio.com/user/diegopro77
"Anyone who has never made a mistake has never tried anything new." A.Einstein
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Re: Dp77's-Factorioplus:-Ores

Postby Pabl0 » Fri Jun 15, 2018 5:13 am

DiegoPro77 wrote:Were you playing with my FactorioPlus mods in that save?

Hi,

Not using the FactorioPlus mods. The only mods I use from your list are:
Better Power Armor Grid (More Armors Mod)
More Exoskeletons
More Fusion Reactors
More Personal Roboports

For now I'm using the Better Axes 2.1.0 and it works fine.
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Re: Dp77's-Factorioplus:-Ores

Postby DiegoPro77 » Fri Jun 15, 2018 1:01 pm

Ok i'll see if i can do something, because i'm going on holiday for a few months and programming could be difficult for me. :? :x
*(English is not my original language, so i'm sorry if there's any grammatical-sintax error )*
My mods: https://mods.factorio.com/user/diegopro77
"Anyone who has never made a mistake has never tried anything new." A.Einstein
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Re: Dp77's-Factorioplus:-Ores

Postby DiegoPro77 » Fri Jun 15, 2018 6:11 pm

This is the ultimate release that i'll do :? ...until august! ;)

What are solar panels without accumulators? So here you are 8 new, powerful marks of it!
I hope you'll enjoy in this update and good summer holidays guys!
-DiegoPro77
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Accumulators.png
Accumulators.png (3.56 MiB) Viewed 51 times
*(English is not my original language, so i'm sorry if there's any grammatical-sintax error )*
My mods: https://mods.factorio.com/user/diegopro77
"Anyone who has never made a mistake has never tried anything new." A.Einstein
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Re: Dp77's-Factorioplus:-Ores

Postby DiegoPro77 » Fri Jun 15, 2018 7:18 pm

But obviously i'm not leaving without giving you a spoiler...
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New alloy.png
Coming in July...
New alloy.png (2.32 MiB) Viewed 49 times
*(English is not my original language, so i'm sorry if there's any grammatical-sintax error )*
My mods: https://mods.factorio.com/user/diegopro77
"Anyone who has never made a mistake has never tried anything new." A.Einstein
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Re: Dp77's-Factorioplus:-Ores

Postby ef_ex » Sat Jun 16, 2018 6:26 pm

Hi

I found the problem, i was missing factorioPlus mining, don't know maybe i deleted it or moved it but this solved my problem.
I updated everything to the latest version of today, also installed your new power mod, i am so glad to see that because i usually go nuts with solar.
I think there is a bug with the axes tho, most of them are in the military research and all the axes are unlocked, so i tried starting a new game and I had them all available to be built up to mk9 without any research.

Looking forward to see what you are planning with those poor biters. :)

cheers
eF eX
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Re: Dp77's-Factorioplus:-Ores

Postby DiegoPro77 » Sat Jun 16, 2018 9:53 pm

More axes are bugged, i know, but i hadn't the time tor fix it sorry :? .

However: that thing will be a new alloy... and i'll spoiler you something every wheek.
DiegoPro77
*(English is not my original language, so i'm sorry if there's any grammatical-sintax error )*
My mods: https://mods.factorio.com/user/diegopro77
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