Beth path to learn the game
Posted: Tue Mar 20, 2018 1:42 pm
Factorio is a complex and in part because of it very fun game. I get it, and it is exactly the kind of game I like.
It also looks like even with the pure vanilla game you can choose to play a slow and steady approach or fast and twitchy fingers depending on what you like. Excellent, because I am more of the slow and steady type of player, and like to take my time thinking and experimenting before committing to an approach, and if possible even do that in the middle of a match.
But I'm a little confused as to the best path to follow in order to learn the game. At first it looked like the Campaigns were designed to be a tutorial, with some things being obvious and others not so clear, probably precisely for the purpose of teaching players to do some research. It was progressively more challenging and I eventually completed New Hope 2. By the time I got to New Hope 3 it became a bit frustrating, since you have to do certain things - fast - with zero time to think and learn the various things that you should do. This is where I started questioning whether the campaigns are a tutorial or whether they are supposed to be a guided challenge, with a storyline.
So, here comes my questions:
1) What is the best way to learn Factorio for a slow and steady guy like me? Is it really the Campaigns, doing a New Game (maybe even following some of the advice from the various video tutorials), or to do Scenarios?
2) Is there perhaps a list of things one should learn? I don't mean a step by step video tutorial (I've found several of those), but literally the major points, like: (a) Make a 1st step base to semi-manually produce basic stuff, (b) Build a proper starter base that automates research and the production of <insert the list of items here>, (c) Plan your early/mid game "real base", with a full fledge foundry for all minerals, maybe migrate from steam to electric power, all the types of research, and automatic production of <insert bigger list of items here>, (d) Begin railroads to get large amounts of ore to your base, and what are the necessary fortifications of those mining outposts, (e) Develop robot tech, (f) whatever comes next... by this point I'm quite hazy regading the next steps). And somewhere along all that... identify "how much" military development is needed at the various steps.
3) Totally unrelated, but kind of curious... how come I don't see a single completed achievement? I would have expected to have completed at least "Getting on track", "It stinks and they don't like it".
It also looks like even with the pure vanilla game you can choose to play a slow and steady approach or fast and twitchy fingers depending on what you like. Excellent, because I am more of the slow and steady type of player, and like to take my time thinking and experimenting before committing to an approach, and if possible even do that in the middle of a match.
But I'm a little confused as to the best path to follow in order to learn the game. At first it looked like the Campaigns were designed to be a tutorial, with some things being obvious and others not so clear, probably precisely for the purpose of teaching players to do some research. It was progressively more challenging and I eventually completed New Hope 2. By the time I got to New Hope 3 it became a bit frustrating, since you have to do certain things - fast - with zero time to think and learn the various things that you should do. This is where I started questioning whether the campaigns are a tutorial or whether they are supposed to be a guided challenge, with a storyline.
So, here comes my questions:
1) What is the best way to learn Factorio for a slow and steady guy like me? Is it really the Campaigns, doing a New Game (maybe even following some of the advice from the various video tutorials), or to do Scenarios?
2) Is there perhaps a list of things one should learn? I don't mean a step by step video tutorial (I've found several of those), but literally the major points, like: (a) Make a 1st step base to semi-manually produce basic stuff, (b) Build a proper starter base that automates research and the production of <insert the list of items here>, (c) Plan your early/mid game "real base", with a full fledge foundry for all minerals, maybe migrate from steam to electric power, all the types of research, and automatic production of <insert bigger list of items here>, (d) Begin railroads to get large amounts of ore to your base, and what are the necessary fortifications of those mining outposts, (e) Develop robot tech, (f) whatever comes next... by this point I'm quite hazy regading the next steps). And somewhere along all that... identify "how much" military development is needed at the various steps.
3) Totally unrelated, but kind of curious... how come I don't see a single completed achievement? I would have expected to have completed at least "Getting on track", "It stinks and they don't like it".