gigantic "script.dat" on save
Posted: Mon Mar 19, 2018 5:03 pm
Hello,
With mod packs not being updated to newer versions and wanting to play a bit, I went through 50 pages of the mod portal and got 58 mods out of it.
The games starts way faster than what I was used to (quite a while ago, so it might be the version 0.15 or 0.16 that did this), the map preview is a time saver, I double check some options and I figured why not start the map now and play a bit to check if everything is working.
The problem comes when the game does its first auto-save, as the game still seems to be responsive but the save takes forever and semi-freezes the computer.
After saving manually and looking at the resources, it seems like that the game first uses up the vast majority of my 16GB of Ram, before writing high amount of data.
So I go to the save folder, see two zipped filed of 140 000+ KB and finding it odd for a brand new world I open it.
level.dat is slightly heavy but I suppose that it's due to the new generation that generated chunks way farther than before.
The problem is script.dat, the file is 140 000+ KB packed and over 1GB unpacked.
Obviously I can't open it like a Lua file, so I have no clue on what is causing such a massive file in a world that barely started, but before going around trying to figure out which mod(s) are responsible I would like to know if it's now a common thing or a bug of some sort.
With mod packs not being updated to newer versions and wanting to play a bit, I went through 50 pages of the mod portal and got 58 mods out of it.
The games starts way faster than what I was used to (quite a while ago, so it might be the version 0.15 or 0.16 that did this), the map preview is a time saver, I double check some options and I figured why not start the map now and play a bit to check if everything is working.
The problem comes when the game does its first auto-save, as the game still seems to be responsive but the save takes forever and semi-freezes the computer.
After saving manually and looking at the resources, it seems like that the game first uses up the vast majority of my 16GB of Ram, before writing high amount of data.
So I go to the save folder, see two zipped filed of 140 000+ KB and finding it odd for a brand new world I open it.
level.dat is slightly heavy but I suppose that it's due to the new generation that generated chunks way farther than before.
The problem is script.dat, the file is 140 000+ KB packed and over 1GB unpacked.
Obviously I can't open it like a Lua file, so I have no clue on what is causing such a massive file in a world that barely started, but before going around trying to figure out which mod(s) are responsible I would like to know if it's now a common thing or a bug of some sort.