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Unlocalized Locale

Posted: Sat Mar 17, 2018 4:47 pm
by Kremnari
Could you possibly include a language option to not display unlocalized names on game objects? The use of item/recipe generators in mods increases the difficulty of building mod mods.

I have tried adding a locale to both core and base folders with various tags removed, but there seems to be a fallback to english (+1 forethought :D , -1 for my implementation :x ) Perhaps add a "fallback" boolean in the core/locale/xx/info.json to skip that?

Thank you

Re: Unlocalized Locale

Posted: Sat Mar 17, 2018 5:02 pm
by Klonan
What would it display if there is no localised name?

Re: Unlocalized Locale

Posted: Sat Mar 17, 2018 5:31 pm
by Kayanor
Klonan wrote:What would it display if there is no localised name?
entity-name.assembling-machine-2

Re: Unlocalized Locale

Posted: Sat Mar 17, 2018 7:50 pm
by Kremnari
Probably just assembling-machine-2, like any mod without a locale file. This is how the game refers to the objects, and how they would be referenced when modding.