Page 1 of 1
Underwater Nodes
Posted: Sat Mar 17, 2018 4:18 pm
by Bernardino
This particular copper node made me think:
What if we could put more uses to Landfill ? Like allowing underwater nodes to be mined?
They could appear on map, but only be mined after you put some landfill.

Re: Underwater Nodes
Posted: Thu Mar 22, 2018 6:16 pm
by QGamer
Interesting idea...
However, I don't think that placing Landfill on it should allow you to mine the ore. Landfill would just cover the ore with rocks.
What we need is a mining drill that can mine underwater ores...
Re: Underwater Nodes
Posted: Fri Mar 23, 2018 1:11 pm
by Tekky
Generally, I think it would be nice if water played a larger part in the gameplay. For example, it should be possible for the player to swim. Also, it should be possible to build cargo ships. Here are a few threads on the topic of water playing a more important role in the gameplay:
viewtopic.php?f=6&t=52686 Cargo ships
viewtopic.php?f=6&t=5419 Cargo ship
viewtopic.php?f=6&t=2037 bridges, boats, oceans, depleting water
viewtopic.php?f=5&t=5027 The Water!
viewtopic.php?f=6&t=3521 Ships
Most of these links were taken from this thread:
viewtopic.php?f=80&t=4806 Frequently Suggested Ideas
Also, here is another link from the "Frequently Suggested" sub-forum:
viewtopic.php?f=80&t=14024 Travel over Water: Boats, Ships, Canus / Bridges / Tunnels
Re: Underwater Nodes
Posted: Sat Mar 24, 2018 6:35 pm
by Bernardino
Thank you Tekky. I feel that 'Watery Ideas' are a major theme right now, and "underwater mining"/"surfacing nodes" should be discussed.
What we need is a mining drill that can mine underwater ores...
That would be something interesting too, especially in an alien planet where things are really weird, thermodynamically speaking, but I'd advise as it being a last solution for mining since it should have a big energy upkeep, and maybe keep you too much time close to your main base.
Re: Underwater Nodes
Posted: Sat Mar 24, 2018 6:54 pm
by mp0011
I prefer draining water from lake (closed and relatively small body of water) with pumps system, and then revealing underwater ores. As proposed in "
water as resource" thread.
Re: Underwater Nodes
Posted: Mon Mar 26, 2018 8:43 pm
by Bernardino
mp0011 wrote:I prefer draining water from lake (closed and relatively small body of water) with pumps system, and then revealing underwater ores. As proposed in "
water as resource" thread.
That would be awesome too!
drowned ore resurfaces with landfill
Posted: Thu Nov 22, 2018 9:40 pm
by drdozer
Particularly in water worlds, the ore is drowned by water that spawns over the ore patches. When you landfill, the ore remains abolished.
Would it be possible if when you landfill, you get back the drowned ore?
Re: drowned ore resurfaces with landfill
Posted: Sun Nov 25, 2018 4:45 pm
by Factoruser
Yes, but not sensible, especially you are pouring rocks over the deposits.
Re: drowned ore resurfaces with landfill
Posted: Sun Nov 25, 2018 6:15 pm
by Tekky
This has already been suggested half a year ago in the following thread:
viewtopic.php?f=6&t=58795 Underwater Nodes
EDIT: Now that the threads have been merged, the above link now points to the current thread.
Re: Underwater Nodes
Posted: Sun Nov 25, 2018 9:27 pm
by Koub
Indeed
[Koub] Topics merged.
Re: Underwater Nodes
Posted: Tue Dec 04, 2018 11:38 am
by drdozer
I'd be fine with an alternative mechanic - sub-aqua mining vehicle, pumping water out to reveal drowned ore, landfill magically exposing it. I'm not particularly wedded to a given mechanic, although I quite like the idea of nautical equipment, and corresponding changes to map gen to make water of more varied size scales so that we actually get oceans rather than a series of lakes. But the central issue is that in very high water worlds, you drown so much ore that resources become difficult to get, so we need some mechanic to recover drowned ore.