inconsitent behavior of cables and logic wires
Posted: Wed Mar 14, 2018 7:13 am
I don't remember how I got on this but I noticed inconsistent behavior with cables and logic wires:
> a power pole can have up to 5 connections
>if you want to handwire a power pole you "lose" 5 cables and you have to use cables which you don't get back.
>when you deconstruct the power pole and place it again you get your 5 free/included wires back untill you want to handwire it again.
>when creating logic connections you have to craft green/red cables
>when you build something with a blueprint the cables are free
>also the cables are lost when you deconstruct something
if I remember correctly you can build logic cables with blueprints even if you did not even research it yet.
How could this be solved?
We need a wire tool, compareable with the artillery remote. It is not consumable.
In my mind every power pole comes with 5 cables, with a certain length determiting the possible connection length.
Also all entities that can be controlled come with logic wires which you can take and plug in in where ever it is needed.
You could include the wire tools in the gui of the blueprint.
I know, the current state is not a game breaker but this inconsistency bugs me a little.
Maybe we can find a better solution.
> a power pole can have up to 5 connections
>if you want to handwire a power pole you "lose" 5 cables and you have to use cables which you don't get back.
>when you deconstruct the power pole and place it again you get your 5 free/included wires back untill you want to handwire it again.
>when creating logic connections you have to craft green/red cables
>when you build something with a blueprint the cables are free
>also the cables are lost when you deconstruct something
if I remember correctly you can build logic cables with blueprints even if you did not even research it yet.
How could this be solved?
We need a wire tool, compareable with the artillery remote. It is not consumable.
In my mind every power pole comes with 5 cables, with a certain length determiting the possible connection length.
Also all entities that can be controlled come with logic wires which you can take and plug in in where ever it is needed.
You could include the wire tools in the gui of the blueprint.
I know, the current state is not a game breaker but this inconsistency bugs me a little.
Maybe we can find a better solution.