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New Blueprint takes potential empty one from Inventory

Posted: Thu Mar 08, 2018 7:48 pm
by joshinils
I can't easily delete empty blueprints. I'd have to make a Blueprint of something, hit ok, open it again and then delete it (or put it in a chest and shoot it).
But when i open the Blueprints Inventory to make a new Blueprint of something i sometimes forget that i have several empty ones in my Inventory which i would use if i remembered to use those.

So the New Blueprint button could be sort of a "shortcut" to any empty Blueprint in my inventory.

Re: New Blueprint takes potential empty one from Inventory

Posted: Thu Mar 08, 2018 10:38 pm
by Ghoulish
Solid idea, makes total sense, gets my vote.

Re: New Blueprint takes potential empty one from Inventory

Posted: Thu Mar 08, 2018 11:42 pm
by <NO_NAME>
Ghoulish wrote:Solid idea, makes total sense, gets my vote.
The "+1" answers get more and more elaborate.

Btw, +1

Re: New Blueprint takes potential empty one from Inventory

Posted: Fri Mar 09, 2018 1:57 am
by bobucles
Problem: can't delete blanks
Solution: A new mechanic!
Maybe we should just be able to delete blanks.

Re: New Blueprint takes potential empty one from Inventory

Posted: Fri Mar 09, 2018 8:35 am
by <NO_NAME>
bobucles wrote:
Problem: can't delete blanks
Solution: A new mechanic!
Maybe we should just be able to delete blanks.
Isn't ability to delete empty blueprints also a new mechanic?

I have yet another solution. Maybe, empty blueprints should just vanish after moving them to main inventory. They would be allowed only on toolbelt.
I don't see any application for empty blueprints in inventory. You can get new one from blueprint library just as fast.

Going further in this direction, maybe we shouldn't be able to keep any blueprints in the main inventory. They aren't really items since you can copy them and they are free to make. Moreover, they don't stack so they can take a lot of space if you are not careful.
Better solution would be to have a second, local blueprint library, separate for each game.

Maybe I've moved to far away from the topic. Yes, we need an easy way to delete empty blueprints.

Re: New Blueprint takes potential empty one from Inventory

Posted: Fri Mar 09, 2018 9:31 am
by Aeternus
- Use the empty blueprint to create any kind of pattern. What it's blueprinting is not important.
- Rightclick the (now not so) empty blueprint to open the blueprint interface.
- Click the red trashbin icon.

And poof, blueprint item is deleted.

Re: New Blueprint takes potential empty one from Inventory

Posted: Fri Mar 09, 2018 10:21 pm
by joshinils
bobucles wrote:
Problem: can't delete blanks
Solution: A new mechanic!
Maybe we should just be able to delete blanks.
Hence my other suggestion: viewtopic.php?f=6&t=58523