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swampy ground for more factorising
Posted: Tue Mar 06, 2018 1:38 pm
by nosports
TL;DR
swamp ground property so the the player is forced to reinforce ground before building / traversing the ground
What ?
a swampy ground so the player needs to reinforce the ground with a cooling curtain to be frozen likewise sometime its used for ice-prone roads (the sayed roadpatches are heated, but the principle is similar) or so like the barrier by the fukushima-reactor.
without that the player can only walk on it.
Building /rails / vehicles can only use this ground if its frozen.
Biters should traverse the swamp ground easy
Why ?
It would add varity / tactical to the map/generator.
You will need a cooling curtain,which affect some 5 (numbers is extimated) tiles to make the ground frozen.
You will need beside the pipes a supply of coolant, which will need an additional line of production (water -> coolant -> inverse-heatexchanger -> pipes -> coolant-curtain
If failure in the supply then the ground should not be usabel, best would be a damage to all the placed on buildings / rails.....
Re: swampy ground for more factorising
Posted: Tue Mar 06, 2018 2:11 pm
by bobucles
There's nothing wrong with a halfway "unstable but walkable" type of tile. Many games uses them to great effect. In Factorio it presents a nice way of creating paths through water so that biters have more freedom of motion, but without the bonus of giving the player free flat land.
Freezing the swamp sounds a bit excessive. Why not drain it or pile on top with landfill?
Re: swampy ground for more factorising
Posted: Tue Mar 06, 2018 2:21 pm
by Atlas
+1
I would also like to see snowy biomes with frozen lakes.
Re: swampy ground for more factorising
Posted: Tue Mar 06, 2018 2:57 pm
by nosports
bobucles wrote:There's nothing wrong with a halfway "unstable but walkable" type of tile. Many games uses them to great effect. In Factorio it presents a nice way of creating paths through water so that biters have more freedom of motion, but without the bonus of giving the player free flat land.
Freezing the swamp sounds a bit excessive. Why not drain it or pile on top with landfill?
Thats in the game for now as it is
But i want to make some factorio-thingys. moar moar assemblers moar moar pipes
Re: swampy ground for more factorising
Posted: Tue Mar 06, 2018 3:03 pm
by mrvn
Atlas wrote:+1
I would also like to see snowy biomes with frozen lakes.
And if you build a nuclear reactor on it then the ice melts and it sinks?
Re: swampy ground for more factorising
Posted: Wed Mar 07, 2018 12:39 pm
by Atlas
mrvn wrote:Atlas wrote:+1
I would also like to see snowy biomes with frozen lakes.
And if you build a nuclear reactor on it then the ice melts and it sinks?
This might work with every building that produces pollution. Belts, pipes and storage only.