Factorio x Doom
Posted: Mon Feb 26, 2018 9:35 pm
Soooo I was thinking something that may be dumb but I think it would be so fun, to try to fuse Doom and Factorio. Yeah I know it's stupid you can leave the topic if you want. Or rather, it's a weird idea and it's probably not doable today. Yet, I'm sure it will be doable with new technologies like in some decades, or maybe the 22nd century. (After all, right now it's possible to play in fantasy games such as Hexen and Heretic, with the Doom arsenal (modded or not) but the engines of these three games is the same so of course it's so much easier to do.) Modders of the two communities are already doing amazing stuff.
I had this idea because Doom and Factorio are great games but I always thought that globally they each have one main problem :
- The diversity of what is a stake in Doom, the reason why there are monsters in the game that you have to kill. They are just "in the maps" and they just "want to kill you". In mosts maps (even fan-made maps) you only have to kill every enemies and/or run to the end of the level. It's cool but it may be repetitive.
- The diversity of the threats you are facing in Factorio. The aliens of the game are pretty easy to dominate entirely, and very repetitive to fight against once you kicked their asses once. And i'm sorry to say that to the developers of such a great game, but I think the gunfights are very repetitive, they are not very interesting (not just because of the aliens, also in PVP). (I know this is just my opinion, and that it may change in the futur.)
So I thought that it would be perfect to combine what is at stake in Factorio (which is so deep and rich) with what you fight against in Doom (hordes of various demons). So ideally, it would require to make a mod that would allow the gameplay of Doom to be in a Factorio map. They have already a similar terminology for the weapons (machinegun, shotgun, flamethrower, rocket launcher, laser turret) so it's easy to think that the weapons of Doom may be produced by the factories of Factorio. In such a "game" you would have the choice to be in a first-person view with the doom gameplay, or in a topdown view with Factorio's gameplay. In a multiplayer game, any player can switch anytime they want. If such a crossover mod was made, you would have to face enemies that would force you to think differently your base. They would be able to shoot from afar (even with bad aim like gunner zombies), some would fly (like Cacodemons), some would have a lots of HP (like Barons of hell or Cyberdemon). You would need to organize your walls in a very different way. And in the first-person view you would be able to see the buildings in a way that you would be able to go onto them. You could go on the roof of a laboratory, on the roof of the train of a wagon at full speed, you could also use belts to go faster. (It would change a lot the PVP too.)
Technically, it's probably not doable right now I guess, but it's not so undoable on the long term because after all both games are made of 2D sprites. It's not very difficult to imagine a little imp at the size of a player in Factorio, or the skin of a player in Factorio seen in a first-person view. The engines of those two games are not very consuming. (Of course it will still require some adaptation to make Factorio's stuff in 3D, even if they will mostly simply be 2D sprites that would always face the player.)
That's all I had to say. You are now free to tell me quickly how undoable it is, and then leave the topic. Thanks anyway for reading !
(I may do the same topic, more or less, in the modding forums of Doom, in a few days.)
I had this idea because Doom and Factorio are great games but I always thought that globally they each have one main problem :
- The diversity of what is a stake in Doom, the reason why there are monsters in the game that you have to kill. They are just "in the maps" and they just "want to kill you". In mosts maps (even fan-made maps) you only have to kill every enemies and/or run to the end of the level. It's cool but it may be repetitive.
- The diversity of the threats you are facing in Factorio. The aliens of the game are pretty easy to dominate entirely, and very repetitive to fight against once you kicked their asses once. And i'm sorry to say that to the developers of such a great game, but I think the gunfights are very repetitive, they are not very interesting (not just because of the aliens, also in PVP). (I know this is just my opinion, and that it may change in the futur.)
So I thought that it would be perfect to combine what is at stake in Factorio (which is so deep and rich) with what you fight against in Doom (hordes of various demons). So ideally, it would require to make a mod that would allow the gameplay of Doom to be in a Factorio map. They have already a similar terminology for the weapons (machinegun, shotgun, flamethrower, rocket launcher, laser turret) so it's easy to think that the weapons of Doom may be produced by the factories of Factorio. In such a "game" you would have the choice to be in a first-person view with the doom gameplay, or in a topdown view with Factorio's gameplay. In a multiplayer game, any player can switch anytime they want. If such a crossover mod was made, you would have to face enemies that would force you to think differently your base. They would be able to shoot from afar (even with bad aim like gunner zombies), some would fly (like Cacodemons), some would have a lots of HP (like Barons of hell or Cyberdemon). You would need to organize your walls in a very different way. And in the first-person view you would be able to see the buildings in a way that you would be able to go onto them. You could go on the roof of a laboratory, on the roof of the train of a wagon at full speed, you could also use belts to go faster. (It would change a lot the PVP too.)
Technically, it's probably not doable right now I guess, but it's not so undoable on the long term because after all both games are made of 2D sprites. It's not very difficult to imagine a little imp at the size of a player in Factorio, or the skin of a player in Factorio seen in a first-person view. The engines of those two games are not very consuming. (Of course it will still require some adaptation to make Factorio's stuff in 3D, even if they will mostly simply be 2D sprites that would always face the player.)
That's all I had to say. You are now free to tell me quickly how undoable it is, and then leave the topic. Thanks anyway for reading !
(I may do the same topic, more or less, in the modding forums of Doom, in a few days.)