100MB+ map caused huge debug output
Posted: Sat Feb 24, 2018 3:13 am
I run on linux from a console and so I don't know if this is normal for other platforms, but I get a lot of log messages. I loaded a multiplayer game which appeared to have a 100MB+ map and the game essentially used all available ram (16GB here) and locked up. I ended up with a lot of this kind of output on the command line. My scrollback is 10k lines and it seems like it filled all 10k lines in less than a second (all timestamps are the same second, within half a second or so):
It just goes on and on and on and on. Unfortunately I can't tell how much there was because I had to kill the process, but 10k lines per half second seems a bit much! I'm not sure if that's what locked up the machine or if it was something else, but either way, maybe it's worth considering the verbosity of the logging there.
Code: Select all
1468.701 Info BlueprintLibrary.cpp:796: Player shelf: playerIndex = 2027, nextRecordID = 1; timestamp = 1519160848; records:
1468.701 Info BlueprintLibrary.cpp:796: Player shelf: playerIndex = 2028, nextRecordID = 51; timestamp = 1518117808; records: (id: 2028, 7; label: "", preview: true, empty: false; book [id: 2028, 8; label: "", preview: true, empty: true]) (id: 2028, 49; label: "Chernobyl Diaries", preview: false, empty: false; book [id: 2028, 24; label: "1.4 GW No Waste Dome [WonderSpaceship]", preview: false, empty: false] [id: 2028, 25; label: "480 MW No Waste Square", preview: false, empty: false] [id: 2028, 26; label: "480 MW No Waste Rectangle", preview: false, empty: false] [id: 2028, 27; label: "480 MW No Waste Circle [WonderSpaceship]", preview: false, empty: false] [id: 2028, 28; label: "Half Connector