Bobs + Angel's -- likely a common noob question
Posted: Fri Feb 23, 2018 9:12 am
TLDR; Experienced Factorio player with most gameplay in SP or small LAN-MP with RSO, Rampant, AxialTilt, OreChaos, and other qol mods that enhance challenge and reward endgame play. I'm resolved to finally work toward fully incorporating AngelBob into my mix of mods, but I need more info than I can locate with google and forum and YouTube searches. I have no idea what the various tech trees are, I have no idea how to prioritize my researches with my very VERY time-consuming and enhanced-cost manually-crafted red bottles, I have no idea what byproducts to process and which ones to stockpile for midgame, I have no idea how to make heads or tails of the ratios, and I am entirely unable to bootstrap to the point of having a starter mainbus ready to get me into automated red science. Seeking possible blueprints that are extremely-specific to recent-version AngelBob play, with emphasis on early pre-mainbus burner-tech bootstrapping techniques that can at least help me minimize or make-more-useful my handcrafting queue; spreadsheets even if devoid of filled-in data that might still reveal info about tech tree, ore processing steps, future-proofing concerns for early-bootstrapping layouts, etc.
~~~
Howdy folks! I put Factorio down for a while last fall when v0.15.28 or so was the bleeding edge of experimental, and I have been bitten by the bug again.
I'm a mod-heavy player to begin with (kinda sad that OreChaos and AxialTilt don't seem to be up to snuff for 0.16 :'( ) and I totally like the idea of an AngelBob playthrough. I have a lot of blueprints in my character profile from mostly-vanilla RSO-with-Rampant types of mapgens, and I'm entirely aware that those will end up being chucked out the window.
I've tried to delve into AngelBobs at least three separate hardcore-effort times before this one, and that's not counting the brief flirtations with them where I gave up quickly and reverted to the type of play I'm already familiar with.
I've browsed these forums for days. I've seen posts by TheSAguy and eloquentJane, I've seen the YouTube channels by Nilaus and KoS. I've seen posts discussing accessibility and documentation, so I don't make this new post lightly.
But for serious, I'm lost here. I have offline concerns and plenty of competition in my life for the hours I instead choose to invest at the computer unwinding with some gameplay, and when I come across a few hours over a long weekend, I really enjoy games like Factorio, KSP, the BetterThanWolves mod for Minecraft, PrisonArchitect, etc. So adding challenge to this game through an AngelBob playthrough is exactly what I think will spark an increase in my satisfaction, because I already know that the builds are complicated and power-hungry and very space-consuming on the 2-d map.
My concern here is that in the last week and a half or so, I've restarted after getting more than 4 hours deep into a new map seed, and I've restarted like that more than four times. I'm still attempting to master what is apparently some basic shit here.
To be fair, I also import to my gameplay some mods from my pre-AngelBob habits, such as Rampant and RSO (I set the StartingArea to the largest possible setting I can, because there is just no damn way I can tech through more than two or three research nodes before the biters dismantle me as a result of all the burner-equipment I'm running just to run myself ragged spending so much time manually filtering my output streams (which I recognize are part of the challenge) that I hardly have any opportunity to tinker with the mod.
Somewhat relatedly, I find myself with manual crafting queues stretching past the 60-minute marks, and I know that minimizing my handcrafting is ANOTHER aspect to master which I have an eye to work toward (I even attempted a modlist last year built around MarathonMode, LazyBastard, AngelBob, Rampant, and others, which ended up really making me think that either the modlist itself is an actual legit autoloss that I posted here in the forums about, OR I personally am an autoloss with that list of challenges because of where I am on the learning curve.
I recognize that one possible workaround is to run this modset on peaceful mode, or even a biter-free map, for one or two playthroughs while I get my feet under me, but... not only is that boring to me, it'll be incompletely helpful because part of what I want to master IS the defensive emplacement aspect of this game with these logistical challenges and hurdles.
Can anyone share some info with me? Anything might end up being helpful. I already know that the YouTube tutorials are either time-consuming to watch on their own, or focus on outdated mechanics that are obsolete with the current state of these mods. I'm asking for starter blueprint strings for the bootstrapping phase, or maybe someone has a spreadsheet -- even if the spreadsheet is BLANK, the mere column and row headers will tell me a lot about the tech tree of these mods and what I need to focus my priorities toward during my startup grace period. I have no problem moving over to a creative install to test out some rail blueprints, I have no problem admitting to my own defeat when I fail to accomplish what I already know how to accomplish... but I'm just trying to figure out what to accomplish right now.
Any help?
~~~
Howdy folks! I put Factorio down for a while last fall when v0.15.28 or so was the bleeding edge of experimental, and I have been bitten by the bug again.
I'm a mod-heavy player to begin with (kinda sad that OreChaos and AxialTilt don't seem to be up to snuff for 0.16 :'( ) and I totally like the idea of an AngelBob playthrough. I have a lot of blueprints in my character profile from mostly-vanilla RSO-with-Rampant types of mapgens, and I'm entirely aware that those will end up being chucked out the window.
I've tried to delve into AngelBobs at least three separate hardcore-effort times before this one, and that's not counting the brief flirtations with them where I gave up quickly and reverted to the type of play I'm already familiar with.
I've browsed these forums for days. I've seen posts by TheSAguy and eloquentJane, I've seen the YouTube channels by Nilaus and KoS. I've seen posts discussing accessibility and documentation, so I don't make this new post lightly.
But for serious, I'm lost here. I have offline concerns and plenty of competition in my life for the hours I instead choose to invest at the computer unwinding with some gameplay, and when I come across a few hours over a long weekend, I really enjoy games like Factorio, KSP, the BetterThanWolves mod for Minecraft, PrisonArchitect, etc. So adding challenge to this game through an AngelBob playthrough is exactly what I think will spark an increase in my satisfaction, because I already know that the builds are complicated and power-hungry and very space-consuming on the 2-d map.
My concern here is that in the last week and a half or so, I've restarted after getting more than 4 hours deep into a new map seed, and I've restarted like that more than four times. I'm still attempting to master what is apparently some basic shit here.
To be fair, I also import to my gameplay some mods from my pre-AngelBob habits, such as Rampant and RSO (I set the StartingArea to the largest possible setting I can, because there is just no damn way I can tech through more than two or three research nodes before the biters dismantle me as a result of all the burner-equipment I'm running just to run myself ragged spending so much time manually filtering my output streams (which I recognize are part of the challenge) that I hardly have any opportunity to tinker with the mod.
Somewhat relatedly, I find myself with manual crafting queues stretching past the 60-minute marks, and I know that minimizing my handcrafting is ANOTHER aspect to master which I have an eye to work toward (I even attempted a modlist last year built around MarathonMode, LazyBastard, AngelBob, Rampant, and others, which ended up really making me think that either the modlist itself is an actual legit autoloss that I posted here in the forums about, OR I personally am an autoloss with that list of challenges because of where I am on the learning curve.
I recognize that one possible workaround is to run this modset on peaceful mode, or even a biter-free map, for one or two playthroughs while I get my feet under me, but... not only is that boring to me, it'll be incompletely helpful because part of what I want to master IS the defensive emplacement aspect of this game with these logistical challenges and hurdles.
Can anyone share some info with me? Anything might end up being helpful. I already know that the YouTube tutorials are either time-consuming to watch on their own, or focus on outdated mechanics that are obsolete with the current state of these mods. I'm asking for starter blueprint strings for the bootstrapping phase, or maybe someone has a spreadsheet -- even if the spreadsheet is BLANK, the mere column and row headers will tell me a lot about the tech tree of these mods and what I need to focus my priorities toward during my startup grace period. I have no problem moving over to a creative install to test out some rail blueprints, I have no problem admitting to my own defeat when I fail to accomplish what I already know how to accomplish... but I'm just trying to figure out what to accomplish right now.
Any help?