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Performance: power switches and small electric networks
Posted: Tue Feb 20, 2018 11:21 am
by wvlad
I use a wall of such segments:

. It consists of 2 separate networks - power switched network of normal laser turrets and 1 for the detector turret with accumulators.
Now the electric network update time is 2.4 but if I connect half of them to the main network the update time goes to 1.3 which is pretty significant. Could you consider improving it somehow?
Re: Performance: power switches and small electric networks
Posted: Tue Feb 20, 2018 5:25 pm
by Rseding91
Thanks for the report. Electric networks are setup to be incredibly fast no matter how many entities are connected (the cost is < linear with the number of entities so the more on a single network the faster it is compared to them on different works).
Simply put: don't make a bunch of tiny networks - a network has a fixed overhead to exist and that can't really be removed. The bigger your network the better it is performance wise compared to multiple smaller ones.
Re: Performance: power switches and small electric networks
Posted: Wed Feb 21, 2018 5:48 am
by Aeternus
Does this count for completely isolated networks too? I tend to run mining outpost on an isolated network, solar powered, so I don't need to run power from my main base (and risk blackouts since the damned biters keep wrecking the big poles). If having a few dozen mining bases each with their own solar powered grid leads to performance issues I might need to rethink that.
Re: Performance: power switches and small electric networks
Posted: Wed Feb 21, 2018 1:30 pm
by Rseding91
Aeternus wrote:Does this count for completely isolated networks too? I tend to run mining outpost on an isolated network, solar powered, so I don't need to run power from my main base (and risk blackouts since the damned biters keep wrecking the big poles). If having a few dozen mining bases each with their own solar powered grid leads to performance issues I might need to rethink that.
Yes.