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[0.16.24] Crash when biter kills power pole
Posted: Sun Feb 18, 2018 12:43 pm
by BenSeidel
There is a biter attack up north and when one of the buggers destroys a power pole the game crashes.
Edit:
wrong crash log
Re: Crash when biter kills power pole
Posted: Sun Feb 18, 2018 12:54 pm
by impetus maximus
current logCode: Select all
0.000 2018-02-18 20:27:35; Factorio 0.16.24 (build 35559, linux64, alpha)
0.030 Operating system: Linux (Ubuntu 17.10)
0.030 Program arguments: "/home/ben/Desktop/factorio 0.16.current/bin/x64/factorio"
0.030 Read data path: /home/ben/Desktop/factorio 0.16.current/data
0.030 Write data path: /home/ben/Desktop/factorio 0.16.current [105504/467922MB]
0.030 Binaries path: /home/ben/Desktop/factorio 0.16.current/bin
0.034 System info: [CPU: Intel(R) Core(TM) i7-7820X CPU @ 3.60GHz, 8 cores, RAM: 64118 MB]
0.034 Display options: [FullScreen: 0] [VSync: 0] [UIScale: system (100.0%)] [MultiSampling: OFF] [Screen: 0] [Lang: en]
0.130 Available display adapters: 2
0.130 [0]: resolution 1920x1200px at [0,0]
0.130 [1]: resolution 1920x1200px at [1920,0]
0.130 Create display on adapter 0. Size 1280x720 at position [310, 222].
0.213 Initialised OpenGL:[0] GeForce GTX 1050/PCIe/SSE2; driver: 4.5.0 NVIDIA 384.111
0.213 Video memory size (dedicated/total available/current available): 2048/2048/977 MB
0.233 Graphics settings preset: high
0.233 Graphics options: [Graphics quality: normal] [Video memory usage: high] [Light scale: 25%] [DXT: auto] [Shader: 1]
0.233 [Parallel sprite loading: 1] [Max texture size: 0/8192] [Bmp cache: 0] [Sprite slicing: 1] [Low quality rotation: 0]
0.280 Loading mod settings RPGsystem 0.16.8 (settings.lua)
0.280 Loading mod settings vtk-deep-core-mining 1.10.3 (settings.lua)
0.281 Loading mod core 0.0.0 (data.lua)
0.296 Loading mod base 0.16.24 (data.lua)
0.376 Loading mod RPGsystem 0.16.8 (data.lua)
0.401 Loading mod vtk-deep-core-mining 1.10.3 (data.lua)
0.428 Loading mod base 0.16.24 (data-updates.lua)
0.466 Checksum for core: 480920415
0.466 Checksum of base: 3612512180
0.466 Checksum of RPGsystem: 2149431536
0.466 Checksum of vtk-deep-core-mining: 2082994387
0.559 Loading sounds...
0.577 Info PlayerData.cpp:65: Local player-data.json available, timestamp 1518956473
0.577 Info PlayerData.cpp:72: Cloud player-data.json unavailable
0.610 Loaded shader file /home/ben/Desktop/factorio 0.16.current/data/core/graphics/shaders/game.glsl
0.610 Loaded shader file /home/ben/Desktop/factorio 0.16.current/data/core/graphics/shaders/zoom-to-world.glsl
0.610 Loaded shader file /home/ben/Desktop/factorio 0.16.current/data/core/graphics/shaders/alpha-mask.glsl
0.643 Initial atlas bitmap size is 16384
0.647 Created atlas bitmap 16384x6645 [none]
0.722 Created atlas bitmap 8192x8164 [compressed, mask]
0.723 Created atlas bitmap 8192x2164 [compressed, mask]
0.723 Created atlas bitmap 8192x1060 [no-crop, trilinear-filtering, icon, light]
0.723 Created atlas bitmap 8192x238 [alpha-mask]
6.433 Sprites loaded
6.433 Convert atlas 8192x8164 to: compressed
8.334 Convert atlas 8192x2164 to: compressed
8.669 Convert atlas 8192x1060 to: trilinear-filtering
8.754 Convert atlas 8192x238 to: alpha-mask
8.776 Custom inputs active: 1
8.776 Info Updater.cpp:750: Downloading https://updater.factorio.com/get-available-versions?username=BenSeidel&token=<private>&apiVersion=2
18.783 Info Updater.cpp:760: Download failed (Timeout was reached -- Operation timed out after 10004 milliseconds with 0 out of 0 bytes received)
18.818 Factorio initialised
26.374 Loading map /home/ben/Desktop/factorio 0.16.current/saves/_autosave3.zip: 9811243 bytes.
26.374 Loading Level.dat: 23237487 bytes.
26.381 Info Scenario.cpp:135: Map version 0.16.24-0
26.897 Loading script.dat: 2935 bytes.
26.899 Checksum for script __RPGsystem__/control.lua: 4293707052
26.901 Checksum for script __vtk-deep-core-mining__/control.lua: 1621465256
463.968 Info GlobalContext.cpp:680: Waiting for child processes to exit:
464.130 Goodbye
Re: [16.24] Crash when biter kills power pole
Posted: Sun Feb 18, 2018 12:57 pm
by Loewchen
Post a log with the crash please.
Re: [0.16.24] Crash when biter kills power pole
Posted: Mon Mar 05, 2018 1:51 pm
by wheybags
Can you reproduce this with the current version? It seems to work fine now with the current version for me.
Re: [0.16.24] Crash when biter kills power pole
Posted: Mon Mar 12, 2018 9:22 am
by BenSeidel
Nope, it no longer crashes.