thanks madclown, i'll add yours to the current playthrough and let you know
i think its cool that any rebalancing will be optional, because there are often a couple of things that different players consider, for example:
some of my german friends really like efficiency, and "produktivity ist everything"
(and for a megabase or rockets per minute challenge, it makes sense)
but at the same time, players also like things to be fun, and from someone who is playing several mods at the moment, i can happily say that there really is a place for all of the 3 different tree farms that im using in my current AngelBobYuoki game. (the base is still growing, but uses tree farms from Angel, BioIndustries, and Bobs so far)
"Angel" delight (joke)
One of the key things with Angels arboretums, is that they not only use up some extra items, such as soil or fertilisers, but they also provide a small boost to some bio materials, near the farming area. (i just have 1 of each arboratum so far, but apart from the Raw Wood they give, you also get something to help you make BioPlastic and BioResin, and theres a way to get Paper/Pulp for wooden boards)
Bits & "Bobs" (joke)
I use 1 Bobs Green house, which was small enough to fit within an area of my base, as i needed to produce a bit more wood there, and it is self sustaining, helping me to make more Wooden fuel Blocks from Yuoki, without needing to re-make lots of my base, or having to spend time and electricity waiting for Logistic Bots to travel across half the base.
BioIndustries ("to infindustry and beyooond")
The bio farm you get from the BioIndustries mod, is huge, slow but makes a good guaranteed amount of wood, and also takes saplings from bobs greenhouse (and i made 2 of these right near my Electronics factories, to help them with resin and boards.
so far, they all work great, and add not just variety, but also have a particular usability, depending on how players play (or what they need to make etc.)
ZombieMooose wrote:That actually makes a lot of sense. I was just wondering cause I don't personally play with Bob's Greenhouse, preferring instead Bio Industries, for the added recipes. I haven't actually given Angel's Bioprocessing a go yet, so I might check it out and see if it's better than BI.
hi diongham, if you want to try several mods, i can give you a modlist of all mods am using currently which are compatible, in case you fancy trying an AngelBobYuoki (with Bioindustries, and soon to be madclown mods too)
let me know if thats the case and can zip up the mods for you or something
McAngelBobYuokInd?
(btw ill take a screen shot to show the benefits that each wood farm brings, just as it might be easier to visualise than text)