add height to the map
Posted: Thu Feb 15, 2018 6:08 pm
many games use pixel art and a 3d base map to allow for true terrain height.
once we have the concept of terrain height, you can then work on cliffs and impassable terrain vs climbable terrain.
you can also use height as a metric for more efficiant solar panel area. making higher terrain valuable for both defensive capabilities, as well as power production.
you can require minor terraforming and terrain smoothing to allow for factory placement (buildings would have to be on flat land, so slopes would have to be dug down or piled up to make them large enough to hold the structures.
height can affect things like cable distance, etc to make building more or less complex.
example:
http://3.bp.blogspot.com/-j0HgfulE5gY/U ... _00015.jpg
https://i.ytimg.com/vi/Xw-kRV79x5U/maxresdefault.jpg
once we have the concept of terrain height, you can then work on cliffs and impassable terrain vs climbable terrain.
you can also use height as a metric for more efficiant solar panel area. making higher terrain valuable for both defensive capabilities, as well as power production.
you can require minor terraforming and terrain smoothing to allow for factory placement (buildings would have to be on flat land, so slopes would have to be dug down or piled up to make them large enough to hold the structures.
height can affect things like cable distance, etc to make building more or less complex.
example:
http://3.bp.blogspot.com/-j0HgfulE5gY/U ... _00015.jpg
https://i.ytimg.com/vi/Xw-kRV79x5U/maxresdefault.jpg