[posila] Flamethrower Turret Fluid Change
Posted: Sun Feb 11, 2018 6:27 pm
When changing fluid types, the flamethrower turrets can get 'stuck' in a state where they're supplied with plenty of fluid, but not firing.
For example, a turret connected to a pipe full of crude will fill up with crude. If the fluid being sent into the pipe is then changed to light oil, the turret will use up the crude it contains but get to a point where it stops firing while having more than zero crude remaining, but not use it up or take in light oil.
In the attached image, the turret contains 2.4 crude, has a full supply of Light Oil available, but doesn't fire.
For example, a turret connected to a pipe full of crude will fill up with crude. If the fluid being sent into the pipe is then changed to light oil, the turret will use up the crude it contains but get to a point where it stops firing while having more than zero crude remaining, but not use it up or take in light oil.
In the attached image, the turret contains 2.4 crude, has a full supply of Light Oil available, but doesn't fire.