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A little help with a some basic circuit network builds

Posted: Sat Feb 10, 2018 4:28 pm
by CaptainAmaziiing
Hey All;

I'm building a set of blueprints that are a modular racetrack/ obstacle course setup. The mechanical stuff is coming along just fine. I also have some ideas to make things more interesting, but my circuit network building skills are still pretty rudimentary. Things like gates that only open under certain conditions, (for instance, lead car passes a certain line, and a gate further back opens on a shortcut. The shortcut closes again as someone uses it. I'm also trying to build a 'pitstop' where a chest produces items randomly from a useful list. Repair packs, nuclear fuel, ammo, mines, stun grenades, blue belts, etc.

When I have a bunch of modular components finished and polished I'll be uploading them and trying to drum up interest for Saturday morning PvP races. Cars, tanks, haulers, with ammo or without, team or free for all.

If anyone is at all interested I'll happily send you a blueprint with all the mechanicals already in place, so you can just wire up the stuff and set the conditions and still get all the glory. Or if anyone feels like tossing other ideas around, I'm open to collaboration. I've seen a couple of racetrack builds on this forum and they are really cool (and I stole some ideas). I'm hoping to take it to the next level. Factorio Kart 8 or something.

Any feedback is welcome.