Bogus migration entries in "Migrated Content" display
Posted: Sat Feb 10, 2018 8:03 am
by Eketek
I decided to restructure a mod which I am working on and put together a migration script to do so. So far as I can tell, the migration properly adjusted all of my identifiers without anything breaking. However, the displayed text on the "Migrated Content" message contained a lot of bogus identifiers instead of the originals I was changing. Specifically, it contains what seem to be randomly selected names taken from other mods which are installed but disabled (and which have never been enabled for the save file being migrated).
migration_discrepencies.png (179.04 KiB) Viewed 1150 times
Is there any reason in particular why this should happen? Or would it perhaps be better to re-classify this post as an error report and attach a save file and mod list?
Re: Bogus migration entries in "Migrated Content" display
Posted: Sat Feb 10, 2018 8:57 am
by Bilka
Which version of the game are you using? 0.15 would "migrate" the content of the blueprint library, afaik 0.16 should no longer do that.
Re: Bogus migration entries in "Migrated Content" display
Posted: Sat Feb 10, 2018 3:16 pm
by Eketek
Bilka wrote:Which version of the game are you using? 0.15 would "migrate" the content of the blueprint library, afaik 0.16 should no longer do that.
That would be 0.16.22
I'll look into this a bit more in-depth later today and see if anything actually breaks if I start the previous version of my mod on a save with the other mods enabled, then migrate it.
Edit: I went ahead and tested it with all of the other mods enabled [which it seemed to be interfering with]. The migration worked properly, didn't break anything in the other mods (left the items, entities, and signals from those mods intact), and the "Migrated Content" display used all the original identifiers from my mod instead of bogus entries.