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[MOD 0.17] Auto Time
Posted: Sun Feb 04, 2018 1:58 pm
by wvlad
Title: Vlads Auto Time
Short Desc:
Game speed buttons. Automatically slowsdown game time when you do nothing so you can plan, adds fast-slow speed shortcut. For single player only.
Factorio Version: 0.17
Mod State: Beta
Dependencies: -
Author: Vlad
Downloads:
https://mods.factorio.com/mod/vlads_AutoTime
- Speed buttons to increase/decrease game speed
- Speed is automatically upped to x1 when you move or do something and later returned back
- Shortcut key to quickly toggle between 0.3 (with auto upping) and x3 speed
- The minimal game speed in vehicles is set to 0.4
Tired of biters evolving too fast while you are planning your science pack assemblers but don't want evolution cheating? This mod adds game speed buttons and also automatically slowsdown game time when you do nothing so you can plan, adds fast-slow speed shortcut. For single player only.
Re: [MOD 0.16] Auto Time
Posted: Sun Feb 25, 2018 10:18 pm
by warluigi22
Hi there, great mod! One question though: Can you give it a release number? Otherwise I can't download it ingame, game says "selected mod has no released version". This could also help get your downloads counts up

Re: [MOD 0.16] Auto Time
Posted: Mon Feb 26, 2018 12:17 am
by wvlad
I think it's because I didn't specify a dependency to the base mod. Now it should be fixed, let me know if you can check that.
Re: [MOD 0.16] Auto Time
Posted: Mon Feb 26, 2018 12:42 am
by warluigi22
wvlad wrote:I think it's because I didn't specify a dependency to the base mod. Now it should be fixed, let me know if you can check that.
Sorry, still can't install. Same error. (I restarted the game, didn't help)
Re: [MOD 0.16] Auto Time
Posted: Mon Feb 26, 2018 9:46 am
by wvlad
I checked it with a clean Factorio 0.16.25 and I can't reproduce your issue. You can always download it manually from the mod portal and put into mods folder.
Re: [MOD 0.16] Auto Time
Posted: Mon Feb 26, 2018 10:26 pm
by warluigi22
I'm playing on the stable branch (0.15.x). Perhaps that's the issue. Thanks anyways for looking into it so quickly *thumbsup*
Re: [MOD 0.16] Auto Time
Posted: Mon Mar 11, 2019 5:48 pm
by wvlad
Updated to 0.17
Re: [MOD 0.17] Auto Time
Posted: Fri Apr 19, 2019 12:55 am
by mrudat
I find myself switching into ludicrous speed when waiting for personal robots or riding the train in automatic mode.
Would it be feasible to have and option for time to fast forward while:
- Your personal roboport has at least one robot busy (robots that are charging don't count as busy)
- You're riding on an automated train; specifically, kick into high speed while the train is on the way, and drop back down when you arrive.
Re: [MOD 0.17] Auto Time
Posted: Fri May 24, 2019 11:17 am
by Severant
I'm posting to say that I agree with the person above me.
I'd essentially like the opposite of this mod, the game slows down to normal on player activity and speeds up when the player idles.
The best option would be to have the player speed return to 1.00 when the player holds an item in their 'hands' so that placing tricky belts wouldn't fling me around because I can't accurately place my character in the one belt wide space where he won't be moved by the belts around him at 10X game speed. But I can run around the map 'super fast'
Re: [MOD 0.17] Auto Time
Posted: Thu Aug 20, 2020 10:42 am
by BlueTemplar
Here's an update for 1.0 (I just changed the version, seems to work).
Re: [MOD 0.17] Auto Time
Posted: Wed Dec 01, 2021 10:38 am
by BlueTemplar
And for 1.1 :