[15.4] public server list set ip?
Posted: Fri Feb 02, 2018 8:36 am
so im having problems with my factorio server
I added a second ipv6 ip to my server and used LinuxGSM to bind the factorio server to the ip,
I also have the url factorio.98seaturtles.net dns to that ip
but factorio server setting for the public listing doesent have an option for IP
when I try to connect through the public server list it says I cant connect to the server but if put factorio.98seaturtles.net into the connect by ip menu then it works
how do I fix this?
Server Log:
I added a second ipv6 ip to my server and used LinuxGSM to bind the factorio server to the ip,
I also have the url factorio.98seaturtles.net dns to that ip
but factorio server setting for the public listing doesent have an option for IP
when I try to connect through the public server list it says I cant connect to the server but if put factorio.98seaturtles.net into the connect by ip menu then it works
how do I fix this?
Server Log:
Code: Select all
0.000 2018-02-02 00:21:09; Factorio 0.15.40 (build 30950, linux64, headless)
0.047 Operating system: Linux (Debian 9.3)
0.047 Program arguments: "./factorio" "--start-server" "/home/fctrserver/serverfiles/save1.zip" "--server-settings" "/home/fctrserver/serverfiles/data/fctrserver.json" "--port" "34197" "--rcon-port" "34198" "--rcon-password" "CHANGE_ME"
0.047 Read data path: /home/fctrserver/serverfiles/data
0.047 Write data path: /home/fctrserver/serverfiles
0.047 Binaries path: /home/fctrserver/serverfiles/bin
0.060 System info: [CPU: Intel(R) Core(TM) i7-3770 CPU @ 3.40GHz, 8 cores, RAM: 15941MB]
0.060 Running in headless mode
0.064 Loading mod core 0.0.0 (data.lua)
0.072 Loading mod base 0.15.40 (data.lua)
0.180 Loading mod base 0.15.40 (data-updates.lua)
0.209 Checksum for core: 3865022077
0.209 Checksum of base: 1503927233
0.289 Info PlayerData.cpp:58: Local player-data.json available, timestamp 1517558982
0.289 Info PlayerData.cpp:65: Cloud player-data.json unavailable
0.290 Custom inputs active: 0
0.290 Info Updater.cpp:751: Downloading https://updater.factorio.com/get-available-versions?username=cTurtle98&token=<private>&apiVersion=2
1.091 Some core updates would be reachable if experimental updates were enabled.
1.091 0 packages available to download (experimental updates disabled).
1.094 Factorio initialised
1.095 Info HttpSharedState.cpp:44: Downloading https://auth.factorio.com/api-login?api_version=2
1.577 Info HttpSharedState.cpp:111: Status code: 200
1.577 Info AuthServerConnector.cpp:171: Got token from auth server for username(cTurtle98).
1.578 Info ServerSynchronizer.cpp:28: nextHeartbeatSequenceNumber(0) initialized Synchronizer nextTickClosureTick(0).
1.578 Info ServerMultiplayerManager.cpp:671: mapTick(-1) changing state from(Ready) to(PreparedToHostGame)
1.578 Info ServerMultiplayerManager.cpp:671: mapTick(-1) changing state from(PreparedToHostGame) to(CreatingGame)
1.578 Loading map /home/fctrserver/serverfiles/save1.zip: 815348 bytes.
1.594 Loading Level.dat: 1250341 bytes.
1.604 Info Scenario.cpp:135: Map version 0.15.40-0
1.651 Info BlueprintLibrary.cpp:226: Loaded library shelves:
1.651 Info BlueprintLibrary.cpp:794: Game shelf: playerIndex = 65535, nextRecordID = 0; timestamp = 1517517539; records:
1.651 Info BlueprintLibrary.cpp:796: Player shelf: playerIndex = 0, nextRecordID = 0; timestamp = 1517558737; records:
1.652 Info BlueprintLibrary.cpp:49: Loaded external blueprint storage: playerIndex = 65535, nextRecordID = 0; timestamp = 1517559671; records:
1.652 Loading script.dat: 190 bytes.
1.654 Checksum for script /home/fctrserver/serverfiles/temp/currently-playing/control.lua: 282129324
1.655 Info UDPSocket.cpp:27: Opening socket at (0.0.0.0:34197)
1.655 Hosting game at 0.0.0.0:34197
1.655 Info HttpSharedState.cpp:44: Downloading https://auth.factorio.com/generate-server-padlock-2
1.739 Info HttpSharedState.cpp:111: Status code: 200
1.739 Info AuthServerConnector.cpp:108: Obtained serverPadlock for serverHash (bEygE9B13eabrm2vZJZY9oZbhb0vggEs) from the auth server.
1.739 Info ServerMultiplayerManager.cpp:671: mapTick(2100) changing state from(CreatingGame) to(InGame)
1.739 Info ServerRouter.cpp:580: Asking pingpong servers (pingpong1.factorio.com:34197, pingpong2.factorio.com:34197) for own address
1.741 Info UDPSocket.cpp:39: Opening socket for broadcast
1.761 Info RemoteCommandProcessor.cpp:122: Starting RCON interface at port 34198
1.929 Info ServerRouter.cpp:475: Own address is 73.170.173.142:34197
2.315 Info ServerMultiplayerManager.cpp:600: Matching server connection resumed
86.796 ConnectionRequestReplyConfirm (type(ConnectionRequestReplyConfirm) ) from([2601:647:ca00:bb00:5879:b21:ad49:39bd]:63283)
86.796 Refusing connection for address ([2601:647:ca00:bb00:5879:b21:ad49:39bd]:63283), username (cTurtle98). UserVerificationMissing
87.316 ConnectionRequestReplyConfirm (type(ConnectionRequestReplyConfirm) ) from([2601:647:ca00:bb00:5879:b21:ad49:39bd]:49239)
87.316 Info ServerRouter.cpp:390: Replying to connectionRequest for address([2601:647:ca00:bb00:5879:b21:ad49:39bd]:49239).
87.316 Info ServerSynchronizer.cpp:552: nextHeartbeatSequenceNumber(2551) adding peer(1)
87.333 Info ServerMultiplayerManager.cpp:671: mapTick(2100) changing state from(InGame) to(InGameSavingMap)
87.367 Info ServerMultiplayerManager.cpp:755: mapTick(2100) received stateChanged peerID(1) oldState(Ready) newState(ConnectedWaitingForMap)
87.472 Info ServerMultiplayerManager.cpp:815: MapTick(2100) Serving map(/home/fctrserver/serverfiles/temp/mp-save-0.zip) for peer(1) size(815700) crc(785646539)
87.472 Info ServerMultiplayerManager.cpp:671: mapTick(2100) changing state from(InGameSavingMap) to(InGame)
87.522 Info ServerMultiplayerManager.cpp:755: mapTick(2100) received stateChanged peerID(1) oldState(ConnectedWaitingForMap) newState(ConnectedDownloadingMap)
88.126 Info ServerMultiplayerManager.cpp:755: mapTick(2100) received stateChanged peerID(1) oldState(ConnectedDownloadingMap) newState(ConnectedLoadingMap)
88.245 Info ServerMultiplayerManager.cpp:755: mapTick(2107) received stateChanged peerID(1) oldState(ConnectedLoadingMap) newState(TryingToCatchUp)
88.245 Info ServerMultiplayerManager.cpp:755: mapTick(2107) received stateChanged peerID(1) oldState(TryingToCatchUp) newState(WaitingForCommandToStartSendingTickClosures)
88.245 Info GameActionHandler.cpp:3320: MapTick (2107) processed PlayerJoinGame peerID(1) playerIndex(0) mode(connect )
88.330 Info ServerMultiplayerManager.cpp:755: mapTick(2112) received stateChanged peerID(1) oldState(WaitingForCommandToStartSendingTickClosures) newState(InGame)
97.324 Info ServerMultiplayerManager.cpp:859: Disconnect notification for peer (1)
97.324 Info ServerMultiplayerManager.cpp:755: mapTick(2651) received stateChanged peerID(1) oldState(InGame) newState(DisconnectScheduled)
97.324 Info ServerSynchronizer.cpp:571: nextHeartbeatSequenceNumber(2847) removing peer(1).