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				[16.19] Desync reproducable with linux headless and windows client
				Posted: Fri Jan 26, 2018 3:24 am
				by WhiteFang34
				I've managed to create a save file that reliably reproduces a desync with these steps:
- 1) Install headless server 0.16.19 on Linux.
 2) Configure server with auto_pause set to true in settings file.
 3) Start server with attached arf07_bad3.zip map save.
 4) Connect Windows client 0.16.19 to the server.
 5) Desync should occur immediately after map is downloaded.
This is not reproducible with a Windows server using the same steps.
If you need a way to test a headless server on Linux, try 
Factorio Zone to get one running quickly.
 
			
					
				Re: [0.16.19] Desync with headless server
				Posted: Fri Jan 26, 2018 7:31 am
				by straylit
				I'm seeing this exact same behavior with linux server and windows clients.
			 
			
					
				Re: [16.19] Desync reproducable with linux headless and windows client
				Posted: Fri Jan 26, 2018 1:08 pm
				by DirkSch
				Since version 0.16.17 there is the problem with desync in multiplayer. lasts no more than 1 min to dsync
I have rented a server at dawn-server.de on Ubuntu 16.04 Linux Server. There is always the latest version recorded in a timely manner. now I can not play there anymore
Client is running on Windows 10 64bit and Win 7 64bit.
here the world created in version 0.16.2: 
https://www.dropbox.com/s/3pi72mptakcpx ... 0.zip?dl=0
and the dsync report from the latest 0.16.19: 
https://www.dropbox.com/s/x5r597gg79tsc ... 5.zip?dl=0 
			
					
				Re: [16.19] Desync reproducable with linux headless and windows client
				Posted: Fri Jan 26, 2018 1:11 pm
				by jensz12
				I am having the same issues with a server i am playing on. 30 seconds after i log in, it seems to desync. All of my friends who is playing, are having the same issues
			 
			
					
				Re: [16.19] Desync reproducable with linux headless and windows client
				Posted: Fri Jan 26, 2018 1:17 pm
				by Sormus
				16.19 caused massive desync issues for me  and my server, rolling server and client back to .18 fixed that immediately.
			 
			
					
				Re: [16.19] Desync reproducable with linux headless and windows client
				Posted: Fri Jan 26, 2018 7:46 pm
				by Oxyd
				Thanks, this should be 
fixed in 0.16.20.