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Roleplay possibilities from 'mech' vehicle

Posted: Tue Jan 23, 2018 9:07 pm
by Avezo
Consider the following issues with current vehicles:
-they suck at being controlled in multiplayer
-they become obsolete when you get power armor
-power armor does almsot everything better

Ain't that a shame for vehicles?

Now consider the following:
-'Mech' vehicle was introduced
-'Mech' vehicle is controlled like a player character without 'turning'
-'Mech' vehicle have 'specialised' equipment grid
-Maybe even personal power armors were removed

What would that mean? Lot of pain for little gain. BUT WAIT. There's more.

It would open up a huge potantial of roleplaying flavour in campaign and wherenot, because mech grid could look exactly like equipment slots from common mmorpgs, instead of what it is now, with specialised 'weapons', 'armors', 'trinkets', and whatnot.

The only real pain would be walking around without exoskeleton when getting out from mech, but I believe it can be easily fixed - let's assume we had armor to begin with, then we researched lighter version of it and we could automatically move faster, then again and again. To be honest I think it would be better than what it's now with equipping 8 exoskeletons at once, regardless of 'mech' idea.

I believe this proposal goes beyond other 'mech' ideas and deserves separate thread.

Re: Roleplay possibilities from 'mech' vehicle

Posted: Tue Jan 23, 2018 9:15 pm
by mp0011
Sounds like just next armour level, without inventory, that You enter into instead of wear?

Re: Roleplay possibilities from 'mech' vehicle

Posted: Wed Jan 31, 2018 4:36 pm
by Avezo
Actually, it should have inventory - it's supposed to be a 'backpack' analogy from character equipment from common RPGs.