I started a game in sandbox, just to try it out. But after some time I realised, that there is no obvious way to get rid of those nasty rocks, because I don't have a shotgun to fire at them (obviously because I don't have a character). Is there any possibility to destroy them?
Thank you in advance.
Greetings,
Schorty
Re: How to destroy rocks in sandbox games?
Posted: Sat Sep 06, 2014 4:01 pm
by Phillip_Lynx
no character?
You always have a character or do I miss something?
Re: How to destroy rocks in sandbox games?
Posted: Sat Sep 06, 2014 4:11 pm
by Schorty
No, you don't have one, if you play sandbox. And therefor you can't destroy those rock. At least as far as I know
Is it possible to add a new character temporarely so I can shoot the rocks to hell and then delete the char afterwards?
Re: How to destroy rocks in sandbox games?
Posted: Sat Sep 06, 2014 4:49 pm
by Phillip_Lynx
So what is Sandbox here? I do not find such a thing.
I have only campaing, start game and load game (and own scenarios wich I did not use). And in every type I have a char (not knowing about own scenarios).
But this ist OT. Sorry I can not help ou
Re: How to destroy rocks in sandbox games?
Posted: Sat Sep 06, 2014 6:14 pm
by n9103
Under scenarios, there's freeplay, which is the same as start game, and there's sandbox, which is a character-less accelerated start, sorta like a limited god-mode.
Re: How to destroy rocks in sandbox games?
Posted: Sun Sep 07, 2014 9:53 am
by arl85
back on topic...
edit: even simpler - center stone in your vision range (more or less...), open console and type
for _, entity in ipairs(game.findentitiesfiltered{area={{game.player.position.x-32, game.player.position.y-32},{game.player.position.x+32, game.player.position.y+32}}, name="stone-rock"}) do entity.destroy() end
original post
well, you can do it using console.
press F4 - enter "always" tab and enable "detailed info"
using following image, imagine X is the rock
put mouse on position 1 and take note of cursor values in detailed info (I'll call them P1x and P1y)
put mouse on position 2 and take note of cursor values in detailed info (I'll call them P2x and P2y)