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Vehicle damage should matters

Posted: Fri Jan 19, 2018 4:38 am
by mp0011
Now, 1% health tank is as fast and deadly as new one.
99% destroyed locomotive is as fast, as healthy one.

How about this:
- New vehicle (just assembled) has 200% health.
- 200%-100% health - no negative effects.
- 100-0% health - bonuses all are scaled down proportionally to health: bonus = health% * bonus%
- 25%-0% - Vehicle losses speed and shooting accuracy.

Player can only fix damage fixes to max 100%.
To restore health above 100% vehicle should visit Service Station.

Service Station requires raw materials (engines, steel plates, circuits) and some time to fix vehicles.

Re: Vehicle damage should matters

Posted: Fri Jan 19, 2018 6:06 am
by steinio
Nope

Re: Vehicle damage should matters

Posted: Fri Jan 19, 2018 6:22 am
by mp0011
steinio wrote:Nope
Why?

You still have, in the new tank (4000/2000 health) for example, 2000 of health to lose without any negative effects.
Currently, after that, tank is destroyed.

With this, You still have a tank, but not as good as new one.
You can fix it any time You like, but to certain limit (to 2000/2000 health).

You can also "renew" it up to 4000/2000 health in Service Station, cheaper than creating new one.

Re: Vehicle damage should matters

Posted: Wed Jan 24, 2018 8:30 pm
by Oktokolo
mp0011 wrote:Now, 1% health tank is as fast and deadly as new one.
99% destroyed locomotive is as fast, as healthy one.

How about this:
- New vehicle (just assembled) has 200% health.
- 200%-100% health - no negative effects.
- 100-0% health - bonuses all are scaled down proportionally to health: bonus = health% * bonus%
- 25%-0% - Vehicle losses speed and shooting accuracy.

Player can only fix damage fixes to max 100%.
To restore health above 100% vehicle should visit Service Station.

Service Station requires raw materials (engines, steel plates, circuits) and some time to fix vehicles.
You are going too far and therefore lose mainstream acceptance.
Having health impact performance is good. Boosting initial health and restricting in-field repairability are bad.

Re: Vehicle damage should matters

Posted: Wed Jan 24, 2018 8:35 pm
by Supercheese
Hmm, this sounds like a pretty good idea for a mod.

Hmmmmmmmmmm.