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				Automatic train placement
				Posted: Thu Jan 18, 2018 9:09 pm
				by Skeletpiece
				Hello everyone,
I was expanding my base using a lot of trains and noticed that placing locomotives/wagons on track is not very funny (with lot of trains).
I know that you can have logistics robots supply with those items, ....   but factorio is made for automation, so it would be great to have something like a shipyard (but for trains, I don't know the exact word).
Required items to build this should have processing units (blue), steel, ...., and a 1min build for every locomotive/wagon
An example image:
 
Thanks
 
			
					
				Re: Automatic train placement
				Posted: Thu Jan 18, 2018 9:17 pm
				by Zavian
				There is mod for automatic train deployment.  
viewtopic.php?f=93&t=49689  Not qutie what you are asking for.
 
			
					
				Re: Automatic train placement
				Posted: Fri Jan 19, 2018 5:06 pm
				by Tekky
				Maybe you want something equivalent to 
OpenTTD depots?
If you are unfamiliar with 
OpenTTD, you may want to give it a try and see if they have the behavior you want. The game is a free download.
If you do not want all of this to take place inside a small "black box" building, then, in order to implement your suggestion, I believe that automatic train coupling would be necessary, for example as it has been implemented in 
this mod. See 
this official demonstration video for a first impression. Unfortunately, the mod has not been updated since version 0.14.
 
			
					
				Re: Automatic train placement
				Posted: Fri Jan 19, 2018 6:41 pm
				by Skeletpiece
				Thanks for both replies,
I was looking both suggestions, I saw that train deployment mod does the job 
https://www.youtube.com/watch?v=G_ycaV5G-k0 but I dont like the way it does.
The idea is to have a simple train assembler to do the job like an inserter does. 
As Tekky said, an automatic train coupling also needs to be necessary so the idea is to have a new building (Train depot) that only places one unit (Loco, wagon) on the rail
			
		
				
			 
- Depot example
- Train_depot_example.png (311.76 KiB) Viewed 4474 times
 
You can also be able to choose which unit it has to place:
			
		
				
			 
- Recipe
- Recipe.png (103.2 KiB) Viewed 4474 times
 
This new building needs to be scalable, so in order to get 1 Locomotive + 3 wagons you should have 4 train depots. For the coupling problem, as long as these depots are near each other, they can place the train already coupled.
An example image to deploy 1 Locomotive + 2 wagons:
			
		
				
			 
- Train depot
- Train_depot.png (1.39 MiB) Viewed 4474 times