logistics/programming/signals...
Posted: Thu Jan 18, 2018 8:59 pm
Realy we need much more things for train options/chests/signals/logical things.
We need like "redpower" in minecraft here in factorio.
Its realy frustrated to make every time a simple clock or counter or some else by hand with more than one combinator.
Why we must programming always by hand if we want that a train goes flip/flop to same trainstations-name.
Its not possible more than one if-question for a single combinator, we need and/or/and &() and some stuff like this.
Why we must use too objects for a simple if or not if and with a mathematics operation? Why only say output 1 or incomming signal , why we can not say +123 in the same buildobject? It makes so much complicated i found.
It makes for me no sense every time make gates, clocks, timer, counter by hand with so much objects.
Make one object instad of 3 diferent combinators and give us more options like signal is an pulse oder constant signal or what else (and please more than one argument or operation for one build)
A little bit more like excel: =if([if]income a bigger = 0;[than]((incom signal a + 123)-(incom signal b * 123);[else]if([if2.]is the pizza good;[than]make mor pizza;[else]make pasta))
(in one cell/object!) This time you need so much objects and cables and income = outcome and so much diffuse thinks, nobody can see anythings at the playmap
i need 4 objects to say to a lamp goes every 30 sec. on and than goes 30 sec. of - this is terrible, why we havent more option in lamps, trains,. networks ans so far?
You cant say in one question: if number lower than but bigger than....
(Yes my english are realy bad, sorry for this)
And pls. Admins set the "Notify me when a reply is posted" default on true (if the user write the first comment in a treat) like all outher normal forums i know.
We need like "redpower" in minecraft here in factorio.
Its realy frustrated to make every time a simple clock or counter or some else by hand with more than one combinator.
Why we must programming always by hand if we want that a train goes flip/flop to same trainstations-name.
Its not possible more than one if-question for a single combinator, we need and/or/and &() and some stuff like this.
Why we must use too objects for a simple if or not if and with a mathematics operation? Why only say output 1 or incomming signal , why we can not say +123 in the same buildobject? It makes so much complicated i found.
It makes for me no sense every time make gates, clocks, timer, counter by hand with so much objects.
Make one object instad of 3 diferent combinators and give us more options like signal is an pulse oder constant signal or what else (and please more than one argument or operation for one build)
A little bit more like excel: =if([if]income a bigger = 0;[than]((incom signal a + 123)-(incom signal b * 123);[else]if([if2.]is the pizza good;[than]make mor pizza;[else]make pasta))
(in one cell/object!) This time you need so much objects and cables and income = outcome and so much diffuse thinks, nobody can see anythings at the playmap
i need 4 objects to say to a lamp goes every 30 sec. on and than goes 30 sec. of - this is terrible, why we havent more option in lamps, trains,. networks ans so far?
You cant say in one question: if number lower than but bigger than....
(Yes my english are realy bad, sorry for this)
And pls. Admins set the "Notify me when a reply is posted" default on true (if the user write the first comment in a treat) like all outher normal forums i know.