Non-square non-1x1 inserter giving constant error
Posted: Tue Jan 16, 2018 4:12 am
I am trying to make an entity of type inserter which has a size of 3x6, and no matter what I do, I cannot get the game to load, as it always halts with an "invalid insert vector, not a safe distance from the tile edge" error.
No matter what positions I pick, I get this error. I have tried the originals (inherited from the stack inserter), those values offset by 1, 1.5, and 3 (to compensate for the increased hitbox size), and even ridiculous like {0, 2000}. Nothing has worked.
What exactly raises this error? What is it telling me, and what can I do to fix it (not just some magic values, but how are such 'safe' values derived)?

No matter what positions I pick, I get this error. I have tried the originals (inherited from the stack inserter), those values offset by 1, 1.5, and 3 (to compensate for the increased hitbox size), and even ridiculous like {0, 2000}. Nothing has worked.
What exactly raises this error? What is it telling me, and what can I do to fix it (not just some magic values, but how are such 'safe' values derived)?
