[new rail] [new underground belt] 2 ideas
Posted: Mon Jan 15, 2018 6:18 pm
idea 1:
New rail type - the rails we have look kinda like a steel on wood... maybe let's introduce some new rail type ? like this: https://greens.org.au/sites/greens.org. ... 0x1005.jpg
idea 2:
New underground belt type - simply a LONGER version. Or maybe a science that gives +1 length.
Game design reasons:
1. two way rail plus T crossing and X crossing (even as blueprints) are enough for satisfactory rail system. Players may or may not experiment further with the system. Element of planning is diminished due to inexpensiveness of base components.
2. It's the same with steel and electric furnace setups - most compact setups have to be rebuilt from scratch to accomodate for electrics'. This is actually good - it engages the players in 'tinkering' and ultimately brings more game satisfaction. Same could be caused by longer underground belts.
Bonus idea:
New (or science upgrades) to a... radar.
New rail type - the rails we have look kinda like a steel on wood... maybe let's introduce some new rail type ? like this: https://greens.org.au/sites/greens.org. ... 0x1005.jpg
idea 2:
New underground belt type - simply a LONGER version. Or maybe a science that gives +1 length.
Game design reasons:
1. two way rail plus T crossing and X crossing (even as blueprints) are enough for satisfactory rail system. Players may or may not experiment further with the system. Element of planning is diminished due to inexpensiveness of base components.
2. It's the same with steel and electric furnace setups - most compact setups have to be rebuilt from scratch to accomodate for electrics'. This is actually good - it engages the players in 'tinkering' and ultimately brings more game satisfaction. Same could be caused by longer underground belts.
Bonus idea:
New (or science upgrades) to a... radar.