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Can we get a pause with single tick step funcationality?
Posted: Sun Jan 14, 2018 11:04 pm
by Elan
Working on complex circuitry where there are many signals active for only a single tick is very difficult to debug. The mod that offers something like this won't work for me because the input signals are changing constantly.
Re: Can we get a pause with single tick step funcationality?
Posted: Mon Jan 15, 2018 12:58 am
by bobucles
For now, you can try setting the game speed to ludicrously slow levels and try working from there.
Re: Can we get a pause with single tick step funcationality?
Posted: Mon Jan 15, 2018 5:25 am
by mp0011
"Active Pause" is the ultimate feature this game needs.
Pause, check inventory, unpause. Pause, check map, unpause. Pause, check wiring, unpause...
+1