Trying to add circuit property to new entity
Posted: Fri Jan 12, 2018 3:32 am
I am trying to add a new entity to the game. I want to have it allow the player to set a Signal that it listens to and uses to change its behavior. I want this to work like the set stack size behavior on inserters, but on a different entity type that does not have this already. Is there anyway to do this?