Some Dry Stuff

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Re: Some Dry Stuff

Postby Dry Hairy Tree » Fri Jun 29, 2018 6:13 pm

Behind the scene...

MiniBus 12.jpg
MiniBus 12.jpg (464 KiB) Viewed 235 times


Very good. Halfway into Kovarex and all science packs are still sitting in the same position on the line as when it began. The research is 30 seconds, so, with my 30 labs, and my alleged 1 per second science pack production, the job has been done. The extra iron not being smelted is used in military when it is running. Copper is weird it stops and starts but any less and I run out. Hard to figure what exactly is happening at this point. Oil seems more than sufficient but it's all backed up so still monitoring there. That's the tricky part of testing these things, the factory provides it's own storage buffer with belts and smelters and even assemblers all loaded with goods.


I definitely like the idea of separating out the intermediates from the assembly 'proper' by placing gear and circuit production on one side of the bus and science on the other. Much easier to see what's going on, and to locate any issues.

This is close to what I'm after. Something I can knock up very fast (with bots and fast start kit). Some design flaws to iron out yet.
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Re: Some Dry Stuff

Postby Dry Hairy Tree » Fri Jun 29, 2018 11:32 pm

I gave it a dry run, and...

Oh hell yes. This is the business!

2:23 minutes, high tech science packs start rolling out. There is still some smelting/belts/inserters/modules to upgrade/add to get full speed.

MiniBus 13.jpg
MiniBus 13.jpg (182.87 KiB) Viewed 222 times


Important mods: Quick start.

Not so important but you'd need to build bigger without: 2 x red, 2 x blue circuits.

Irrelevant to the time taken here: infinite ores.

I made a lot of mistakes...

MiniBus 14.jpg
MiniBus 14.jpg (445.14 KiB) Viewed 222 times


Basically I didn't really know where the blueprints were in relation to other parts of the map. Note how close I got to cutting myself off with where I dropped power. :D

I had to remake the entire bus as I messed up spacing. A bus is easy when you make it one assembly line at a time. A whole bus at once is a big job. Then I sent stuff down the wrong lines, batteries glitched out (in the last run too?) and weren't running, etc.

But this was VERY fast. I'm a slow builder, and a total daydreamer. The potential for sub 2 hour high tech (and the rest) for others is right there.

But I got another idea now. :D
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Re: AAA1 Team Robot Superior Speedrun Strategy

Postby Dry Hairy Tree » Tue Jul 17, 2018 3:03 am

Seventeen days later, my idea has come to fruition. Of course using mods fast start and 2x red/blue is totally cheating... but who cares, look at this result.

Presenting the Totally Cheated AAA1 Team Robot Superior Speedrun Strategy.

by Dry Hairy Tree Chief Robot Commander.

:shock:

AA1 Team Robot 2.jpg
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Re: Some Dry Stuff

Postby Dry Hairy Tree » Thu Jul 19, 2018 7:52 pm

This was the first run with a completed model. I did it with a disability that makes me clumsy. When I even try to go fast I make more mistakes than place entities. A speed runner using these methods would finish under 2 hours easy.

There's plenty of ways to get it wrong. Enjoy figuring it out. With the overwhelming responses here, why would I bother. :(
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