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Underground pipe fast replaces regular pipe

Posted: Mon Jan 08, 2018 6:17 pm
by AngledLuffa
The underground belt fast replacing regular belt is a very nice improvement. I suggest doing the same thing with pipe-to-ground.

I think this suggestion is simple enough to not need more explanation :)

Re: Underground pipe fast replaces regular pipe

Posted: Mon Jan 08, 2018 8:55 pm
by Avezo
I support. Been setting up new refineries recently and was wondering why it wasn't implemented together with same feature for belts.

Re: Underground pipe fast replaces regular pipe

Posted: Mon Jan 08, 2018 10:54 pm
by QGamer
:D Yes, please!

Re: Underground pipe fast replaces regular pipe

Posted: Tue Jan 09, 2018 1:38 pm
by DanGio
I think most of the time, we would get annoyed if every single pipe segment between two UG pipes segments was removed on construction. This would be *partially* avoided if only the pipes facing the same direction was affected, but afak pipes don't have rotation, only connection to neighboring pipes.

Re: Underground pipe fast replaces regular pipe

Posted: Tue Jan 09, 2018 3:28 pm
by Avezo
DanGio wrote:I think most of the time, we would get annoyed if every single pipe segment between two UG pipes segments was removed on construction. This would be *partially* avoided if only the pipes facing the same direction was affected, but afak pipes don't have rotation, only connection to neighboring pipes.
Belts don't delete everything either. They delete entities only if everything inbetween is belt, even if one is missing, they won't delete anything (unless they just patched it lol) just make underground pipes do the same, situations in which they might delete something that was supposed to stay in such case are rare in my experience.