[0.16.15] Crash at ".LC3 at jidctflt.c" [Ubuntu]
Posted: Sun Jan 07, 2018 1:57 am
Multiple hours into this update, my game now crashes on my save. It did so two times in a row, in less than an hour.
The crashs occur with no visible reason, i was walking around and building at the moments of the crashes.
I play on Ubuntu, and was using the latest experimental release, 16.15.
The log generated by the first crash is the following :
The second crash generated this log file :
If you need the save file, please let me know.
The crashs occur with no visible reason, i was walking around and building at the moments of the crashes.
I play on Ubuntu, and was using the latest experimental release, 16.15.
The log generated by the first crash is the following :
Code: Select all
0.000 2018-01-07 01:45:02; Factorio 0.16.15 (build 34841, linux64, steam)
0.077 Operating system: Linux (Ubuntu 16.04)
0.077 Program arguments: "/home/pacome/.local/share/Steam/steamapps/common/Factorio/bin/x64/factorio"
0.077 Read data path: /home/pacome/.local/share/Steam/steamapps/common/Factorio/data
0.077 Write data path: /home/pacome/.factorio [218798/385645MB]
0.077 Binaries path: /home/pacome/.local/share/Steam/steamapps/common/Factorio/bin
0.090 System info: [CPU: Intel(R) Core(TM) i5-7300HQ CPU @ 2.50GHz, 4 cores, RAM: 7868MB]
0.091 Display options: [FullScreen: 0] [VSync: 0] [UIScale: system (100.0%)] [MultiSampling: OFF] [Screen: 0] [Lang: en]
0.120 Available display adapters: 2
0.121 [0]: resolution 1920x1080px at [0,0]
0.121 [1]: resolution 1920x1080px at [1920,0]
0.121 Create display on adapter 0. Size 1280x720 at position [310, 162].
0.219 Initialised OpenGL:[0] GeForce GTX 1050/PCIe/SSE2; driver: 4.5.0 NVIDIA 384.98
0.220 Video memory size (dedicated/total available/current available): 2048/2048/1293 MB
0.251 Graphics settings preset: high
0.251 Graphics options: [Graphics quality: normal] [Video memory usage: high] [Light scale: 25%] [DXT: false] [Shader: 1]
0.251 [Parallel sprite loading: 1] [Max texture size: 0/8192] [Bmp cache: 0] [Sprite slicing: 1] [Low quality rotation: 0]
0.304 Loading mod core 0.0.0 (data.lua)
0.317 Loading mod base 0.16.15 (data.lua)
0.426 Loading mod base 0.16.15 (data-updates.lua)
0.468 Checksum for core: 2242385247
0.468 Checksum of base: 2600059353
0.599 Loading sounds...
0.640 Info PlayerData.cpp:67: Local player-data.json unavailable
0.640 Info PlayerData.cpp:70: Cloud player-data.json available, timestamp 1515264418
0.692 Loaded shader file /home/pacome/.local/share/Steam/steamapps/common/Factorio/data/core/graphics/shaders/game.glsl
0.692 Loaded shader file /home/pacome/.local/share/Steam/steamapps/common/Factorio/data/core/graphics/shaders/zoom-to-world.glsl
0.692 Loaded shader file /home/pacome/.local/share/Steam/steamapps/common/Factorio/data/core/graphics/shaders/alpha-mask.glsl
0.707 Initial atlas bitmap size is 16384
0.712 Created atlas bitmap 16384x5945 [none]
0.713 Created atlas bitmap 16384x1003 [shadow]
0.714 Created atlas bitmap 16384x682 [decal]
0.715 Created atlas bitmap 8192x1496 [mipmap]
0.715 Created atlas bitmap 8192x804 [mipmap, smoke]
0.717 Created atlas bitmap 8192x2500 [linear-minification, mipmap, terrain]
0.718 Created atlas bitmap 8192x1036 [no-crop, trilinear-filtering, icon, light]
0.719 Created atlas bitmap 8192x238 [alpha-mask]
13.776 Sprites loaded
13.776 Convert atlas 8192x1496 to: mipmap
13.889 Convert atlas 8192x804 to: mipmap
13.949 Convert atlas 8192x2500 to: min-linear
14.143 Convert atlas 8192x1036 to: trilinear-filtering
14.227 Convert atlas 8192x238 to: alpha-mask
14.269 Custom inputs active: 0
14.412 Factorio initialised
18.011 Loading map /home/pacome/.factorio/saves/ART_DEATH.zip: 16439798 bytes.
18.044 Loading Level.dat: 34116138 bytes.
18.053 Info Scenario.cpp:135: Map version 0.16.15-0
18.868 Loading script.dat: 175 bytes.
18.870 Checksum for script /home/pacome/.factorio/temp/currently-playing/control.lua: 2309010108
83.103 Info AppManager.cpp:259: Saving to _autosave1 (blocking).
84.338 Info AppManagerStates.cpp:1528: Saving finished
92.542 Info AppManagerStates.cpp:1528: Saving finished
387.602 Info AppManager.cpp:259: Saving to _autosave2 (blocking).
389.473 Info AppManagerStates.cpp:1528: Saving finished
601.650 Info AppManagerStates.cpp:1528: Saving finished
705.820 Info AppManager.cpp:259: Saving to _autosave3 (blocking).
707.265 Info AppManagerStates.cpp:1528: Saving finished
1007.419 Info AppManager.cpp:259: Saving to _autosave1 (blocking).
1009.839 Info AppManagerStates.cpp:1528: Saving finished
1103.295 Info AppManagerStates.cpp:1528: Saving finished
1312.887 Info AppManager.cpp:259: Saving to _autosave2 (blocking).
1314.380 Info AppManagerStates.cpp:1528: Saving finished
1399.195 Info AppManagerStates.cpp:1528: Saving finished
1439.624 Info AppManagerStates.cpp:1528: Saving finished
1624.018 Info AppManager.cpp:259: Saving to _autosave3 (blocking).
1625.279 Info AppManagerStates.cpp:1528: Saving finished
1925.371 Info AppManager.cpp:259: Saving to _autosave1 (blocking).
1926.831 Info AppManagerStates.cpp:1528: Saving finished
2206.030 Info AppManagerStates.cpp:1528: Saving finished
2230.486 Info AppManager.cpp:259: Saving to _autosave2 (blocking).
2231.831 Info AppManagerStates.cpp:1528: Saving finished
2330.516 Info AppManagerStates.cpp:1528: Saving finished
2348.933 Info AppManagerStates.cpp:1528: Saving finished
2540.653 Info AppManager.cpp:259: Saving to _autosave3 (blocking).
2542.548 Info AppManagerStates.cpp:1528: Saving finished
2772.621 Info AppManagerStates.cpp:1528: Saving finished
2824.613 Info AppManagerStates.cpp:1528: Saving finished
2852.468 Info AppManager.cpp:259: Saving to _autosave1 (blocking).
2853.714 Info AppManagerStates.cpp:1528: Saving finished
3153.851 Info AppManager.cpp:259: Saving to _autosave2 (blocking).
3155.327 Info AppManagerStates.cpp:1528: Saving finished
3182.871 Error CrashHandler.cpp:419: Received SIGILL
Factorio crashed. Generating symbolized stacktrace, please wait ...
#0 0x0000000000b0e8ed in Logger::logStacktrace(StackTraceInfo*) at /tmp/factorio-efRWUw/src/Util/Logger.cpp:471
#1 0x0000000000680ae7 in CrashHandler::writeStackTrace(CrashHandler::CrashReason) at /tmp/factorio-efRWUw/src/Util/CrashHandler.cpp:127
#2 0x0000000000680cfa in CrashHandler::SignalHandler(int) at /tmp/factorio-efRWUw/src/Util/CrashHandler.cpp:421
#3 0x00000000000354b0 in ?? at ??:0
#4 0x000000000159d3a8 in .LC3 at jidctflt.c:?
3196.484 Error CrashHandler.cpp:128: Map tick at moment of crash: 6625654
3196.484 Error Util.cpp:67: Unexpected error occurred. If you're running the latest version of the game you can help us solve the problem by posting the contents of the log file on the Factorio forums.
Please also include the save file(s), any mods you may be using, and any steps you know of to reproduce the crash.
Code: Select all
0.000 2018-01-07 02:38:24; Factorio 0.16.15 (build 34841, linux64, steam)
0.107 Operating system: Linux (Ubuntu 16.04)
0.107 Program arguments: "/home/pacome/.local/share/Steam/steamapps/common/Factorio/bin/x64/factorio"
0.107 Read data path: /home/pacome/.local/share/Steam/steamapps/common/Factorio/data
0.107 Write data path: /home/pacome/.factorio [218776/385645MB]
0.107 Binaries path: /home/pacome/.local/share/Steam/steamapps/common/Factorio/bin
0.120 System info: [CPU: Intel(R) Core(TM) i5-7300HQ CPU @ 2.50GHz, 4 cores, RAM: 7868MB]
0.120 Display options: [FullScreen: 0] [VSync: 0] [UIScale: system (100.0%)] [MultiSampling: OFF] [Screen: 0] [Lang: en]
0.151 Available display adapters: 2
0.151 [0]: resolution 1920x1080px at [0,0]
0.151 [1]: resolution 1920x1080px at [1920,0]
0.151 Create display on adapter 0. Size 1280x720 at position [310, 162].
0.275 Initialised OpenGL:[0] GeForce GTX 1050/PCIe/SSE2; driver: 4.5.0 NVIDIA 384.98
0.276 Video memory size (dedicated/total available/current available): 2048/2048/1210 MB
0.356 Graphics settings preset: high
0.356 Graphics options: [Graphics quality: normal] [Video memory usage: high] [Light scale: 25%] [DXT: false] [Shader: 1]
0.356 [Parallel sprite loading: 1] [Max texture size: 0/8192] [Bmp cache: 0] [Sprite slicing: 1] [Low quality rotation: 0]
0.424 Loading mod core 0.0.0 (data.lua)
0.437 Loading mod base 0.16.15 (data.lua)
0.540 Loading mod base 0.16.15 (data-updates.lua)
0.580 Checksum for core: 2242385247
0.580 Checksum of base: 2600059353
0.709 Loading sounds...
0.751 Info PlayerData.cpp:67: Local player-data.json unavailable
0.751 Info PlayerData.cpp:70: Cloud player-data.json available, timestamp 1515264418
0.802 Loaded shader file /home/pacome/.local/share/Steam/steamapps/common/Factorio/data/core/graphics/shaders/game.glsl
0.803 Loaded shader file /home/pacome/.local/share/Steam/steamapps/common/Factorio/data/core/graphics/shaders/zoom-to-world.glsl
0.803 Loaded shader file /home/pacome/.local/share/Steam/steamapps/common/Factorio/data/core/graphics/shaders/alpha-mask.glsl
0.817 Initial atlas bitmap size is 16384
0.821 Created atlas bitmap 16384x5945 [none]
0.823 Created atlas bitmap 16384x1003 [shadow]
0.824 Created atlas bitmap 16384x682 [decal]
0.824 Created atlas bitmap 8192x1496 [mipmap]
0.825 Created atlas bitmap 8192x804 [mipmap, smoke]
0.827 Created atlas bitmap 8192x2500 [linear-minification, mipmap, terrain]
0.827 Created atlas bitmap 8192x1036 [no-crop, trilinear-filtering, icon, light]
0.828 Created atlas bitmap 8192x238 [alpha-mask]
13.920 Sprites loaded
13.920 Convert atlas 8192x1496 to: mipmap
14.029 Convert atlas 8192x804 to: mipmap
14.089 Convert atlas 8192x2500 to: min-linear
14.269 Convert atlas 8192x1036 to: trilinear-filtering
14.345 Convert atlas 8192x238 to: alpha-mask
14.384 Custom inputs active: 0
14.427 Factorio initialised
17.117 Loading map /home/pacome/.factorio/saves/_autosave2.zip: 16755271 bytes.
17.151 Loading Level.dat: 34286615 bytes.
17.160 Info Scenario.cpp:135: Map version 0.16.15-0
17.944 Loading script.dat: 175 bytes.
17.946 Checksum for script /home/pacome/.factorio/temp/currently-playing/control.lua: 2309010108
34.789 Info AppManagerStates.cpp:1528: Saving finished
334.722 Info AppManager.cpp:259: Saving to _autosave3 (blocking).
336.137 Info AppManagerStates.cpp:1528: Saving finished
447.708 Info AppManagerStates.cpp:1528: Saving finished
702.217 Error CrashHandler.cpp:419: Received SIGSEGV
Factorio crashed. Generating symbolized stacktrace, please wait ...
707.191 Warning Logger.cpp:446: Symbols.size() == 24, usedSize == 20
#0 0x0000000000b0e8ed in Logger::logStacktrace(StackTraceInfo*) at /tmp/factorio-efRWUw/src/Util/Logger.cpp:471
#1 0x0000000000680ae7 in CrashHandler::writeStackTrace(CrashHandler::CrashReason) at /tmp/factorio-efRWUw/src/Util/CrashHandler.cpp:127
#2 0x0000000000680cfa in CrashHandler::SignalHandler(int) at /tmp/factorio-efRWUw/src/Util/CrashHandler.cpp:421
#3 0x00000000000354b0 in ?? at ??:0
#4 0x0000000000ad3db1 in TransportBeltConnectable::disconnectGroundConnections() at /tmp/factorio-efRWUw/src/Entity/TransportBeltConnectable.cpp:212
#5 0x0000000000ad3f89 in UndergroundBelt::disconnect() at /tmp/factorio-efRWUw/src/Entity/UndergroundBelt.cpp:329
#6 0x0000000000ab8bf8 in EntityGhost::revive(InventoryBuffer&, ItemRequestProxy**, bool) at /tmp/factorio-efRWUw/src/Entity/EntityGhost.cpp:243
#7 0x0000000000a7df26 in ConstructionRobot::update() at /tmp/factorio-efRWUw/src/Entity/ConstructionRobot.cpp:474
#8 0x0000000000545d9d in IntrusiveListIterator<UpdatableEntity, void, false>::operator!=(IntrusiveListIterator<UpdatableEntity, void, false> const&) const at /tmp/factorio-efRWUw/src/Util/Container/IntrusiveList.hpp:408
#9 0x000000000079d1de in Chunk::updateActiveEntities(IntrusiveList<UpdatableEntity, void, false>&) at /tmp/factorio-efRWUw/src/Surface/Chunk.cpp:575
#10 0x0000000000b84518 in Chunk::isConditionallyActive(unsigned int) const at /tmp/factorio-efRWUw/src/Surface/Chunk.cpp:893
#11 0x0000000000c192dd in Chunk::updateEntities(unsigned int) at /tmp/factorio-efRWUw/src/Surface/Chunk.cpp:624
#12 0x0000000000c198bd in Surface::update() at /tmp/factorio-efRWUw/src/Surface/Surface.cpp:1177
#13 0x0000000000c19d4c in Map::update() at /tmp/factorio-efRWUw/src/Map/Map.cpp:1247
#14 0x0000000000c263d9 in Game::update() at /tmp/factorio-efRWUw/src/Game.cpp:153
#15 0x0000000000c26eef in Scenario::update() at /tmp/factorio-efRWUw/src/Scenario/Scenario.cpp:815
#16 0x000000000067cfd5 in Scenario::updateStep() at /tmp/factorio-efRWUw/src/Scenario/Scenario.cpp:721
#17 0x000000000148a58f in MainLoop::gameUpdateStep(MultiplayerManagerBase*, Scenario*, AppManager*, MainLoop::HeavyMode) at /tmp/factorio-efRWUw/src/MainLoop.cpp:985
#18 0x00000000000076ba in MainLoop::gameUpdateLoop(MainLoop::HeavyMode) at /tmp/factorio-efRWUw/src/MainLoop.cpp:852
#19 (nil) in std::function<void ()>::operator=(decltype(nullptr)) at /usr/include/c++/7/bits/std_function.h:514
711.694 Warning Logger.cpp:446: Symbols.size() == 23, usedSize == 19
711.694 Error CrashHandler.cpp:128: Map tick at moment of crash: 6649478
711.694 Error Util.cpp:67: Unexpected error occurred. If you're running the latest version of the game you can help us solve the problem by posting the contents of the log file on the Factorio forums.
Please also include the save file(s), any mods you may be using, and any steps you know of to reproduce the crash.