[0.10.x] Activating Ghost Placement
Posted: Sat Aug 30, 2014 9:51 am
I see that ghosts are disabled when you start a new game, but researching all the tech activates them.
So which technology activates the ability to place ghosts?
I there a property I can give one of my mod techs to activate it earlier?
So which technology activates the ability to place ghosts?
I there a property I can give one of my mod techs to activate it earlier?