Crash in 0.16.9 when modifying filter on requestor chest
Posted: Sat Dec 30, 2017 12:31 am
Factorio crashed. Generating symbolized stacktrace, please wait ...
#0 0x00000001009b8252 in Logger::logStacktrace(StackTraceInfo*) (in factorio) (Logger.cpp:471)
#1 0x0000000100170759 in Logging::logAndAbortOrThrow(char const*, unsigned int, LogLevel, std::__1::basic_string<char, std::__1::char_traits<char>, std::__1::allocator<char> > const&) (in factorio) (Logging.cpp:79)
#2 0x000000010001f764 in Logging::logAndAbortOrThrow(char const*, unsigned int, LogLevel, char const*, ...) (in factorio) (Logging.cpp:0)
#3 0x00000001006eefb3 in LogisticPoint::onFilterToBeCleared(LogisticPointFilters::Filter&) (in factorio) (LogisticPoint.cpp:934)
#4 0x00000001006ed6f9 in LogisticPointFilters::setLogisticFilter(ID<ItemPrototype, unsigned short>, unsigned int, unsigned int) (in factorio) (LogisticPointFilters.cpp:186)
#5 0x000000010029b032 in LogisticPoint::setLogisticFilter(ID<ItemPrototype, unsigned short>, unsigned int, unsigned int) (in factorio) (LogisticPoint.cpp:307)
#6 0x000000010039b403 in CommonActionHandler::setLogisticFilterItem(GuiTarget*, ActionData::LogisticFilterItemData const&, Controller*) (in factorio) (CommonActionHandler.cpp:1143)
#7 0x000000010037dd6d in GameActionHandler::actionPerformed(InputAction const&) (in factorio) (GameActionHandler.cpp:262)
#8 0x0000000100682715 in InputHandler::flushActions(bool) (in factorio) (InputHandler.cpp:55)
#9 0x000000010037e164 in GameActionHandler::update() (in factorio) (GameActionHandler.cpp:305)
#10 0x000000010071bf7d in MainLoop::gameUpdateStep(MultiplayerManagerBase*, Scenario*, AppManager*, MainLoop::HeavyMode) (in factorio) (MainLoop.cpp:919)
#11 0x000000010071a609 in MainLoop::gameUpdateLoop(MainLoop::HeavyMode) (in factorio) (MainLoop.cpp:852)
#12 0x00000001009d4754 in WorkerThread::loop() (in factorio) (WorkerThread.cpp:36)
#13 0x0000000100c7635e in void* std::__1::__thread_proxy<std::__1::tuple<std::__1::unique_ptr<std::__1::__thread_struct, std::__1::default_delete<std::__1::__thread_struct> >, void (WorkerThread::*)(), WorkerThread*> >(void*) (in factorio) (thread:354)
#14 0x00007fff7a5e96c1 in 0x00007fff7a5e96c1
#15 0x00007fff7a5e956d in 0x00007fff7a5e956d
#16 0x00007fff7a5e8c5d in 0x00007fff7a5e8c5d
130.482 Error FlatMap.hpp:57: Key not present.
#0 0x00000001009b8252 in Logger::logStacktrace(StackTraceInfo*) (in factorio) (Logger.cpp:471)
#1 0x0000000100170759 in Logging::logAndAbortOrThrow(char const*, unsigned int, LogLevel, std::__1::basic_string<char, std::__1::char_traits<char>, std::__1::allocator<char> > const&) (in factorio) (Logging.cpp:79)
#2 0x000000010001f764 in Logging::logAndAbortOrThrow(char const*, unsigned int, LogLevel, char const*, ...) (in factorio) (Logging.cpp:0)
#3 0x00000001006eefb3 in LogisticPoint::onFilterToBeCleared(LogisticPointFilters::Filter&) (in factorio) (LogisticPoint.cpp:934)
#4 0x00000001006ed6f9 in LogisticPointFilters::setLogisticFilter(ID<ItemPrototype, unsigned short>, unsigned int, unsigned int) (in factorio) (LogisticPointFilters.cpp:186)
#5 0x000000010029b032 in LogisticPoint::setLogisticFilter(ID<ItemPrototype, unsigned short>, unsigned int, unsigned int) (in factorio) (LogisticPoint.cpp:307)
#6 0x000000010039b403 in CommonActionHandler::setLogisticFilterItem(GuiTarget*, ActionData::LogisticFilterItemData const&, Controller*) (in factorio) (CommonActionHandler.cpp:1143)
#7 0x000000010037dd6d in GameActionHandler::actionPerformed(InputAction const&) (in factorio) (GameActionHandler.cpp:262)
#8 0x0000000100682715 in InputHandler::flushActions(bool) (in factorio) (InputHandler.cpp:55)
#9 0x000000010037e164 in GameActionHandler::update() (in factorio) (GameActionHandler.cpp:305)
#10 0x000000010071bf7d in MainLoop::gameUpdateStep(MultiplayerManagerBase*, Scenario*, AppManager*, MainLoop::HeavyMode) (in factorio) (MainLoop.cpp:919)
#11 0x000000010071a609 in MainLoop::gameUpdateLoop(MainLoop::HeavyMode) (in factorio) (MainLoop.cpp:852)
#12 0x00000001009d4754 in WorkerThread::loop() (in factorio) (WorkerThread.cpp:36)
#13 0x0000000100c7635e in void* std::__1::__thread_proxy<std::__1::tuple<std::__1::unique_ptr<std::__1::__thread_struct, std::__1::default_delete<std::__1::__thread_struct> >, void (WorkerThread::*)(), WorkerThread*> >(void*) (in factorio) (thread:354)
#14 0x00007fff7a5e96c1 in 0x00007fff7a5e96c1
#15 0x00007fff7a5e956d in 0x00007fff7a5e956d
#16 0x00007fff7a5e8c5d in 0x00007fff7a5e8c5d
130.482 Error FlatMap.hpp:57: Key not present.