[0.10.8] logistics request selection count overflows
Posted: Fri Aug 29, 2014 5:45 am
When selecting the count of items to be delivered to a logistics point it overflows uint16_t: selecting 65536 items to be delivered will result in 0 for the count.
Looking into it, the ActionData class is casting the input to a uint16_t when it shouldn't be (as well as a few other places I would assume).
Steps to reproduce:
Looking into it, the ActionData class is casting the input to a uint16_t when it shouldn't be (as well as a few other places I would assume).
Steps to reproduce:
- Load any game
- Place down a requester chest
- Put in 65536 items as the count