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[0.16.8] Headless server - Segmentation fault

Posted: Fri Dec 29, 2017 6:59 pm
by birkirf
factorio log only shows this

Code: Select all

 
   1.119 Custom inputs active: 0
   1.121 Factorio initialised
   1.122 Info ServerSynchronizer.cpp:29: nextHeartbeatSequenceNumber(0) initialized Synchronizer nextTickClosureTick(0).
   1.122 Info ServerMultiplayerManager.cpp:696: mapTick(4294967295) changing state from(Ready) to(PreparedToHostGame)
   1.122 Info ServerMultiplayerManager.cpp:696: mapTick(4294967295) changing state from(PreparedToHostGame) to(CreatingGame)
   1.122 Loading map /opt/factorio/saves/savefile1.zip: 8733044 bytes.
   1.140 Loading Level.dat: 19739369 bytes.
   1.144 Info Scenario.cpp:135: Map version 0.16.7-4
  12.149 Error CrashHandler.cpp:419: Received SIGSEGV
Segmentation fault
System info:
CentOS 7 (have glibc 2.18 installed under /opt)
Command used to run game:
/opt/glibc-2.18/lib/ld-linux-x86-64.so.2 /opt/factorio/bin/x64/factorio --start-server-load-latest

Worked fine until updating to 16.8
Looks like i'll have to stick to 16.7 for now...

Re: [0.16.8] Headless server - Segmentation fault

Posted: Fri Dec 29, 2017 7:06 pm
by birkirf
Tested creating a new map in 0.16.8 and that map runs fine, issue seems to be with loading the pre-16.8 map in 16.8 (16.7 map in this case)

Re: [0.16.8] Headless server - Segmentation fault

Posted: Fri Dec 29, 2017 7:12 pm
by birkirf
Not sure if this is another bug or part of the same thing, but starting the server with a new map (which works) still leaves the .lock file in the factorio directory after server stops.

Re: [0.16.8] Headless server - Segmentation fault

Posted: Fri Dec 29, 2017 7:21 pm
by birkirf
And i of course forgot the mods and the savefile, here that is

Re: [0.16.8] Headless server - Segmentation fault

Posted: Fri Dec 29, 2017 7:42 pm
by kovarex
Fixed for the next version.