read the color of a train possible?
Posted: Wed Dec 27, 2017 4:01 pm
hey there
I just brainstormed about some new 'styles', how I will play my next bobs'angels .16 playthrough...
Then I had the Idea with a train-circuit, the trains stop N seconds on every station on their ciruit; and the stations behavior depends on the color of the train.
f.E. if the locomotive is red; it starts to load copper into the train
if the locomotive is blue; it starts to load iron into the train
if the locomotive is black; it starts to load coal into the train
if the locomotive is yellow; it starts to load tier1-stuff into the train
if the locomotive is green; it starts to load tier2+-stuff into the train
the same with the liquids. if we can read the colors in a hex-format; it would even be possible to run trains for each different type of liquid on the same track; with the same stations.
So it wouldnt be a big headache to setup XXXX train-conditions, if a new startion should be integrated into the ciruit; one can just use the color-read-magic-thingy and all trains are fine.
and the same aswell for unloading-stations. if red; the inserters to north start; if blue; the east one start; if black; the south ones and all other color going to west, for a simple example...
Is it possible, maybe with some combinator-magic; to read the color of a locomotive, and force a seperate reaction for each color?
I just brainstormed about some new 'styles', how I will play my next bobs'angels .16 playthrough...
Then I had the Idea with a train-circuit, the trains stop N seconds on every station on their ciruit; and the stations behavior depends on the color of the train.
f.E. if the locomotive is red; it starts to load copper into the train
if the locomotive is blue; it starts to load iron into the train
if the locomotive is black; it starts to load coal into the train
if the locomotive is yellow; it starts to load tier1-stuff into the train
if the locomotive is green; it starts to load tier2+-stuff into the train
the same with the liquids. if we can read the colors in a hex-format; it would even be possible to run trains for each different type of liquid on the same track; with the same stations.
So it wouldnt be a big headache to setup XXXX train-conditions, if a new startion should be integrated into the ciruit; one can just use the color-read-magic-thingy and all trains are fine.
and the same aswell for unloading-stations. if red; the inserters to north start; if blue; the east one start; if black; the south ones and all other color going to west, for a simple example...
Is it possible, maybe with some combinator-magic; to read the color of a locomotive, and force a seperate reaction for each color?