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[0.16.7] Transport belts can't be disactivated
Posted: Wed Dec 27, 2017 8:49 pm
by darkfrei
Many entities can be enabled and disabled by the script. Here is console adaptation:
Code: Select all
/c game.player.selected.active = false
But conveyor belts can't be disabled with the same command (and by the script too).
Re: [0.16.7] Transport belts can't be disactivated
Posted: Wed Dec 27, 2017 8:58 pm
by Rseding91
Thanks for the report however that's working as intended. Not all entities can be disabled through script - cargo wagons, locomotives, and such also can't be disabled.
Re: [0.16.7] Transport belts can't be disactivated
Posted: Wed Dec 27, 2017 9:06 pm
by darkfrei
Was it early possible?
The mod
electric_transport_belts from Factorio [0.14] can support belts disabling.
Re: [0.16.7] Transport belts can't be disactivated
Posted: Wed Dec 27, 2017 9:10 pm
by Rseding91
It was possible in 0.15 and previous. 0.16 made it not possible as a result of the transport belt optimization. The belts themselves aren't updated at all anymore and all of the logic was moved into a central manager class that handles moving the items for entire merged sections of belts.